Hm, do it whichever way is easier for you, or whichever way you feel is best. If you decide to just link to the YouTube video, maybe post the time at which the comic appears?
Anyway, I've read the character bios for Rajibon and Pump, from the "Saturn Bomberman Fight!!" manual. Rather than translating everything word-for-word (and also because I'm in too much physical discomfort to be arsed to try and translate the spoken quotations), I'll just link to the wiki articles that I wrote up for them.
Main problem is the YouTube video does not show every page on the video, it's just that the links on the page have all 675 pages (seperated into 6 segments) you can download
I wasn't quite sure where to put this, either in this thread or the 100 Man Battle Bomberman topic - it's not exactly a manual, but what I've got here are screenshots of the help guide from 100 Man Battle Bomberman. The in-game tutorials are all accessible via text files, but the manual is actually a private webpage, so I can't get a hold of the text easily. Could I be rude (and lazy) and call upon someone's translation skills?
I might post my thoughts on the game in the other topic in a couple of days, I've gotten as far as a freeloading player can get.
Interesting! I might take a look at it in a few days; right now I'm basically between games (in terms of translating) so I might take a bit of a break.
By the way, in the "Bomberman Wars" manual, the special ability for Cerberus Bomber is stated to be "持ち数2". My best guess is "2 life" (as in 2 HP), but I'm not certain, and I can't remember how the unit handles in gameplay. Any ideas?
EDIT: Holy crap, there are a lot of kanji in those screens. That's going to take a while longer. I might not get to it as soon as I had thought.
Hey plasm, you ever get around to scanning that comic for Super Bomberman? I've been curious about it for a while, and have been wanting to see if I can get any insight from it.
I've scanned a lot of pages, but not even half of the guidebook... And as for the manga, I've only got a decent scan of two pages. I'll see if I can go ahead and scan the rest of the manga pages tomorrow.
The manga doesn't really reveal much that wasn't revealed in the manuals. It has some amusing moments, though, and Diamond and Mook are given some character (incidentally, they're also drawn alot differently, and Diamond is depicted without his hair).
I can't remember if I mentioned this before or not, but there's an interesting interview with Mr. Shinichi Nakamoto, the creator of Bomberman, in the back of the guidebook. I haven't translated much of it at all. I'm fairly certain that the info in it can be found in English articles online, though I intend to translate it anyway.
Here are some teasers.
ボンバーマン誕生の瞬間
Bomberman Moment of Creation
生みの親・中本氏が明かす秘エピソード
Creator - Mr. Nakamoto reveals secret episode
ボンバーマン誕生秘話
爆弾男からボンバーマンへ
Bomberman untold creation story
From bomb man to Bomberman
ファミコンの登場が、ボンバーマ
ン誕生のきっかけといってもいい。
You could say that the introduction of the Famicom led to the creation of Bomberman.
There are also a couple of pictures of Mr. Nakamoto included in the article. He has a sweet beard.
Ok, I scanned in the rest of the manga (I already had two pages scanned because I used an image from them manga on the wiki). I also included the dust cover (probably need to rescan it with higher quality settings) and a few other pages before and after the manga, since I already had them scanned earlier.
No problem. The guidebook is 116 pages long (counting both covers, as the pages are numbered that way). I might have around 70 pages scanned in at the moment.
Good heavens! Well, we all really appreciate you doing this. I hope to see it soon! But, no pressure. I can wait, as can the rest of us. Just take your time and make it great like you always do!
Thanks for sharing, Zaphe! Man, I can't get enough of that comic artwork - I'd love to know who the artist is. Seeing Kuro with those pile of lumps on his head just makes me laugh.
No downloads at the moment, just thought I'd share a bit of info. Got my hands on the Japanese Pocket Bomberman and Bomber Boy manuals recently - hope to upload them soon if I can.
The Bomber Boy one is really disappointing - there's no story, no artwork, nothing! It's an actual honest-to-god instruction manual! I've learnt there's a guidebook for the game (ボンバーボーイ 完全攻略ブック), though, and that's where all the enemy names are sourced from. Haven't learnt much about it, and it doesn't seem to be as common as the other guidebooks. If it had stacks of unique artwork I'd be willing to pick it up, but for now, I'm in no rush. (not that I've seen it for sale anywhere)
The Pocket Bomberman one is better, though I'm doubtful if its text will offer anything we haven't seen in the English one. All the enemy names are exactly the same; Springchicken is still Springchicken, Babylon is still Babylon, but now we'll learn the Katakana for them. Hope to scan it soon and dig into the text a little. Wouldn't count on anything, though.
Awesome regardless; I'd say that anything to add to the collection would be valuable. If nothing else, at least we know that there's nothing to see there.
And yeah, I love the comics in the SB1-2 guidebooks, hahah. I still need to get around to scanning the rest of the SB1 book.
For those who are curious, I bought the Jetters guide from eBay user FromNippon, who apparently takes request to find items from Japanese stores and put them on eBay. I haven't taken up the offer myself, but could be worth exploring sometime to nab some lesser-seen goodies.
And I've got to say, wow, I didn't think that I'd see that Legendary Bomberman guide book for a long time. Awesome! The Maniax book is interesting as well; looks like we get staff info, the names of the other PCE bosses as well as those from '93 and '94, merchandise details, lots of tactical advice, and probably more.
The link for the Bomber Boy manual seems to be broken, though.
Shiro: [I searched this up on some site called Jishou Org it said something about request but I dunno how to word it. The word is Tanomu] Louie! Yo I'm usually together
Louie: Friendship Power!
sfx: pa
Ao: Taa
Louie: Ah
Shiro:Bomb!?
Louie: Uh oh it's dangerous!
sfxs: Doka, pa
I might do the next page but I can't even find some of the kanji in that page I had to ask someone to find out about the Bakudan Kanji but since Japanese lessons is over too bad
I've translated the full manual for "Bomberman GB 3", save for the advertisements and generic caution page. There was also one short phrase from a quote bubble that I was unable to decipher, on page 19, so if somebody could help me out there it would be much appreciated.
I'm posting both the transcribed Japanese text as well as my English translation. Please open and read the English version; the Japanese text is just for posterity.
Two pages are missing from that file, so view those here. Thanks to Duke Serkol for sending me that scan.
This translation is dedicated to the memory of David "MakoKnight" Mullen, the man who brought us a translated version of this game.
I'm also dedicating this to my good friend Duke Serkol, who also took part in that project.
Backstory and Character Introductions...04
Operation Instructions..................06
Screen View.............................07
About Story Mode
Stage Summary.........................08
Starting the Game.....................10
Stage & Boss Character Introduction...12
About Challenge Mode....................14
Moto Bomber Introduction................16
Item Introductions......................18
Trap Introductions......................22
[Page 4]
Backstory and Character Introductions
Devil Bomber
Due to his power and egotistical behavior, his creator Professor Bagura grew angry and imprisoned him. Taking advantage of his resurrection, it seems that he plans to reign as the emperor of evil.
Bomberman
Commanding defense officer of the 11th planet of Bomber Nebula. For the sake of restoring the peace of the planet, and to redeem himself, he is all fired up to defeat Devil Bomber.
[Page 5]
The 11th planet of Bomber Nebula is in danger!! Due to a change in the planet's crust, Devil Bomber was released from his seal. Together with his subordinates, he conquered the whole planet in a rampage. Devil Bomber stole all of the Bomber Capsules, the energy source that Bomberman relies on, severely injuring him... Nevertheless, Bomberman alone musters his strength, and challenges Devil Bomber.
Cutie Bomber
The only female scientist of Bomber Nebula, a girl who has both wit and beauty. She is the developer of Moto Bomber models 1~4.
[Page 6]
Operation Instructions
BOMBERMAN: Memorize the controls soon!
Cross Buttons
SELECT Button
START Button
A Button
B Button
Cross Buttons
●Select each item.
●Move Bomberman.
●Having the Bomb Kick, kick a bomb.
A Button
●Decide each item.
●Place bomb.
●If you have the Line Bomb, press twice in succession to place all the bombs that you have in a line.
B Button
●Cancel each item.
●Having the Bomb Kick, stop a kicked bomb.
●If you have Moto Bomber 3, press continuously while moving to break Soft Blocks.
●Dash, or if you have Moto Bomber 4, press continously to accelerate
START Button
●Pause
●Cancel Pause
*SELECT Button is not used.
[Page 7]
Screen View
Story Mode Screen
Challenge Mode Screen
1 Remaining time
2 Number of enemies remaining
3 Number of Bombermen remaining
4 Number of bombs for placement
5 Bomb firepower
6 Score (in Challenge Mode)
[Page 8]
About Story Mode
Stage Summary
The Stages are separated into three areas: Overground, Underground, and Darkness. There are 7 Stages altogether. In each Stage, the first time that the Round starts, the mission is announced. You must clear the mission that is announced for each of the 6 Rounds. When you clear all of the areas within a Stage, the Gate to the next Stage opens.
The height differences in the 3D map will help you!
When cornered by an enemy, for example, leave behind a bomb, and jump down from a high place to escape. Consider the distinctive strategy of the stage's three-dimensional map.
[Page 9]
●Round Missions
Round 1
Defeat all enemies that occupy this area!
Round 2
Destroy all enemy hideouts within this area!
Round 3
Defeat all enemies in this huge area!
Round 4
Guide the enemies with bomb blasts to eat all of the poisonous mushrooms!
Round 5
Collect many Crystals and acquire the Bell Panel!
Round 6
Fight with all of your strength and defeat the boss character!
As an example, for the missions of the "Forest" stage, the round mission varies in each stage. Also, one round may span 2-3 maps.
Reliable helper "Bomber Ball"!!
Collect the Crystals in Round 5, and upon acquring the Bell Panel, it appears just before the boss battle begins. It drops items and attacks the boss by ramming.
[Page 10]
Starting the Game
First, the backstory streams. To skip the story, please press the START button. Next, the opening screen displays.
If this is your first game, select "Story". To continue a previous session, select "Password" and then input the 7 digit password.
Next, the Stage Select screen displays. To begin playing use the left and right Cross Buttons to select a stage and decide with the A button.
After you clear, get to the Goal quickly!
When you complete the mission and the word "Clear" flashes, get to the Goal.
[Page 11]
Upon choosing a stage, the Round 1 mission displays. Please press the A button for OK.
If you have a Moto Bomber, you will advance to the Moto Bomber select screen. Please select and decide which Moto Bomber to use.
Finally, the game starts. Please complete the mission within the time displayed in the lower-left corner of the screen.
Don't forget the password!
When the game is over, the Continue screen will appear. First, choose "Continue!" to continue the game. Also, make note of the password, so you can resume the game from the beginning of the same Round.
[Page 12]
Stage & Boss Character Introduction
DEVIL: "Hey, these are my strongholds and precious underlings! While there are still others, I'll introduce only 3 special stages!"
Forest Stage
Bosura [TN: portmanteau of "boss" and "Mosura/Mothra"]
Bosura Larva
This stage is in a forest surrounded by mushrooms and flowers. From Round 2 and on you must use bridges to cross the rivers.
The boss is "Bosura". While flapping its large wings, it bears larvae to commence a W attack.
[Page 13]
Crackling Stage
Kandenga [TN: "kanden" is Japanese for "electrode"]
This stage is surrounded by computers, with dangerous Electric Current traps planted here and there. You must pay careful attention.
The boss "Kandenga" has an electrical discharge, and creates a fireball attack from overhead.
Snow Stage
Snow Bomber
Snow piles up in this mountain stage. Because your feet slide on the floor, be prepared as your movement speed is quicker than it is in other stages.
The boss is "Snow Bomber". It not only attacks by hurling snowballs, but also splits into 4 bodies and comes to attack.
[Page 14]
About Challenge Mode
Within the set amount of time, your certified grade depends on the number of points you acquire from "defeating enemies", "taking items" and such. Compete with your friends for the high score!
Once you have chosen "Challenge" from the opening screen, continue on to choose the stage and time limit, using the A button to decide.
Then, choose one of the 3 Bomberman types, decide with the A button, and the game will start.
When the game is over the certification results will be displayed, your certification grade depends on the results. Choose "yes" in order to continue the game.
Certification Reference
Harahara 2 min Harahara 5 min Dokidoki 2 min Dokidoki 5 min
Professional Bomber >9,000 points >18,000 points >14,000 points >25,000 points
Average Bomber >4,000 points >8,000 points >7,000 points >8,000 points
Bad Bomber >1,500 points >3,000 points >3,000 points >3,500 points
Useless Bomber <1,500 points >3,000 points >3,000 points >3,500 points
[Page 15]
Harahara
While being careful around the Mole Traps, aim for the entrance to Devil Bomber's stage!
SHIRO: Harahara? Dokidoki?
Dokidoki
Go through the Mole Traps to get to the Warp Zone. There are 3 Warp Zones, so choose a course and get the high score!
[TN: Both "harahara" and "dokidoki" are sound effects for a heart beating in anxiety]
-Captions-
Warp
Get
There's no free time to be slow and inefficient!
When time becomes scarce, "Pressure Blocks" will fall. You will take damage if one hits you.
[Page 16]
Moto Bomber Introduction
CUTIE: It's finished!
BOMBERMAN: These Moto Bombers... Cutie Bomber made them for me! She also does maintenance for me.
CUTIE: I'm trusting you with these mechas!
Moto Bomber MK 1
Equipped with a shield to block 1 point of damage.
[Page 17]
Moto Bomber MK 2
Blocks 1 point of damage, able to leap over 1 Hard Block.
Moto Bomber MK 3
Blocks 1 point of damage. If you move while pressing the B button, it is able to tackle Soft Blocks and break them.
Moto Bomber MK 4
Blocks 2 points of damage. If you move while pressing the B button, it is able to move at a higher speed than the Dash allows.
[Page 18]
Item Introductions
There are special items that cannot be obtained by just breaking Soft Blocks. When you defeat a boss character and collect the Bomber Capsules, continue to the Item Clearing House screen to exchange them. Depending on the number of Bomber Capsules you currently have, go ahead and exchange them for special items.
Bomb Kick
1 Capsule
You can kick bombs that have been placed.
{SFX: POM}
Dash
1 Capsule
Movement speed goes up.
{SFX: Dash!}
[Page 19]
HONEY: これでろ個めね! Which item would you like to trade for?
Line Bomb
1 Capsule
When you press the A button 2 times, for the number of bombs you are carrying, you can place them all in a line at once.
{SFX: DE~N}
Full Power
7 Capsules
Your bombs will always be in a state of full power.
{SFX: BOOM}
[Page 20]
You can also obtain Moto Bombers at the Item Clearing House
MK 1 MK 2 MK 3 MK 4
Capsules: 1 2 2 3
Bomber Capsule
Bomberman can manifest techniques from these sources of power. You can obtain them when you defeat a boss.
BOMBERMAN: These items fill me with encouragement!
CUTIE: Really!
DEVIL: Crap!
[Page 21]
Common Items
Destroy Soft Blocks to obtain these items. This time,
Bomb Up
Inceases the number of bombs you can place on the floor by 1.
Fire Up
Ranks up the firepower of your bombs.
1UP (One Up)
Increases the number of Bombermen.
Timer
For a fixed amount of time, both enemies and the timer will be stopped.
Skull
Changes Bomberman's movement speed. It may be faster or slower according to luck.
Bell Panel
This item summons a Bomber Ball.
Crystal
Bomber Ball energy source.
[Page 22]
Trap Introductions
BOMBERMAN: There are various tricks here and there! I must be careful as I move forward!
DEVIL: These are only a few of the traps! Kukukuku......
Jump Board
Instead of stairs, you can jump to move from a low place to a high place.
Bridge
Sometimes the path is cut off by a river. Fell a tree with a bomb, then cross over it as a substitute bridge to the other bank.
[Page 23]
Electric Current Trap
Electric Currents spring forth from electrodes scattered across the field. If you touch the Electric Current, you will die.
Big Snowball Trap
This huge snowball appears and follows Bomberman in a fixed space.
Mole Trap
Mole holes appear here and there. Pay attention because some Moles attack by breathing fire.
the reason Pretty Bomber has a human head at all is because, at the time of Super Bomberman 2, she appeared prominently in many commercials, played by actress Haruka Sawaguchi; she also had a single as Pretty Bomber, Mr. B Bee, as well as several promotional videos. Miss Honey was created from this persona
This last passage is not clear to me. Was Honey the character from Tengai Makyou and Momotaro Densetsu derived from ads of this actress impersonating an entirely different character (Pretty Bomber)? How?
Did they gradually change her look in the ads until she was no longer recognizable as Pretty Bomber? Or What?
Shiro wrote:
in the Japanese fandom, they say Pretty Bomber is a brainwashed and remodeled Miss Honey.
Mh... but only in fanon right? To all official sources they were always separate characters I take it.
Shiro wrote:
Haruka Sawaguchi played Miss Honey at first, but the role later switched to Takahashi Chiyomi
I assume the one on the left is the previous actress introducing the new one on the right, is that correct?
Shiro wrote:
the change is actresses is likely the reason she looks different in later incarnations
Do we have before-after artworks of the character?
plasm wrote:
This translation is dedicated to the memory of David "MakoKnight" Mullen, the man who brought us a translated version of this game.
I'm also dedicating this to my good friend Duke Serkol, who also took part in that project.
Muchly appreciated
Grendor wrote:
Ah sod, the manga file link is dead.
The SBMan1?Yeah I can confirm it's dead. Was about to report it myself.
_________________ Metroid: Other M - As in "There's the good Metroid games... we chose to do one of some Other Make altogether."