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Translating Bomberman Manuals
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legato
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Post#361  Posted: Sun Nov 27, 2011 3:35 pm  Reply with quote +
It's like plasm said. How am I supposed to catch these references if I don't know anything about their culture or word meanings? I never noticed it before and likely never would have unless someone pointed out said definitions.
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Duke Serkol
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Post#362  Posted: Sat Dec 24, 2011 10:35 pm  Reply with quote +
plasm wrote:
Then again, they kind of needed to reboot the series after the original NES game, because otherwise they wouldn't have had a main character - Bomberman loses his signature ability when he becomes Lode Runner.

Not really, do you figure he was the only one of his kind? The only bomb manufactoring robot?
Bomberboy and Bomberking are in all likelihood direct sequels to the original Bomberman. In Bomberboy you're a different White Bomber that's going around all factories in which his brethren are held in slavery and freeing them.
Presumably at this point Bombermen become champions for peace, but unfortunately the planet's resources become insufficient and they accept to turn themselves off until a solution is found. This would be Altile, and that's where Bomberking begins.

It was only with the PCE Bomberman that the series was rebooted (that is, assuming we didn't just take another huge leap into the future and Altile became Planet Bomber).
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Plasma Bomber
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Post#363  Posted: Sat Dec 24, 2011 11:57 pm  Reply with quote +
I suppose that is true, I hadn't thought of it that way.

But then, the "story" wouldn't have been taken in the direction we all are most familiar with... So I am glad that they did reboot it. Though I would certainly not be opposed to seeing a continuation of the original plotline provided that it is done well.
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Grendor
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Post#364  Posted: Sun Dec 25, 2011 1:09 am  Reply with quote +
That last Art Pack disappeared from filefactory...
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Duke Serkol
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Post#365  Posted: Sun Dec 25, 2011 4:17 pm  Reply with quote +
plasm wrote:
I am glad that they did reboot it. Though I would certainly not be opposed to seeing a continuation of the original plotline provided that it is done well.

Yes. If only Act Zero had been more like Bomberking (serious without being ridiculously gritty... and actually a good game) we may still have an ongoing franchise today.
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Plasma Bomber
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Post#366  Posted: Fri Jan 06, 2012 8:35 pm  Reply with quote +
So my Christmas present arrived yesterday.



It will be our shared present once I find the time and patience to scan the whole thing.

(I've scanned the table of contents and story manga so far. The manga is actually pretty funny; I kind of like the bad guys from this game a bit more than I did before.)
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legato
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Post#367  Posted: Sat Jan 07, 2012 1:15 am  Reply with quote +
Oh sweet! I can't wait to see what's hiding in there! =D Thanks plasm!
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Plasma Bomber
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Post#368  Posted: Mon Feb 13, 2012 10:08 am  Reply with quote +
Okay, so I haven't scanned the SB1 guidebook yet (wow it is difficult to scan).

But I would like to direct your attention toward a specific article that I have just written, in regards to Super Bomberman 4:

Bonus Stage Entrance

Specifically, the part where I discuss how two players can use the Push item to reveal them behind Hard Blocks.

And just like that, this image actually makes sense.
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BlueFire4101
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Post#369  Posted: Mon Feb 13, 2012 10:11 am  Reply with quote +
plasm wrote:
And just like that, this image actually makes sense.

You mean it didn't make sense before? It looks like Kuro was just trying to hug Shiro and he resisted by holding onto a rock.
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Plasma Bomber
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Post#370  Posted: Fri Feb 17, 2012 1:46 pm  Reply with quote +
Finally, I have found an explanation for the name of the ninja enemies in Super Bomberman 4, "Chibimaru".

It seems that "maru" was a popular suffix for names in the Edo period. The Edo period is the era during which Stage 2 is set, and thus is the era in which the ninja enemies appear. Thus, the name should probably just be kept as "Chibimaru" - there's not really a perfect translation for the word "chibi" anyway.

Here is a reference.

I've also seen some forum posts where people have claimed that "maru" was the suffix appended to the names of the young sons of samurai, and that their name was to be changed when they grew older.
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HienFan
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Post#371  Posted: Fri Feb 24, 2012 11:32 am  Reply with quote +
Right there was one point I asked plasm to translate two 4koma last year, one of them (the one where Racer crashed into a tree while Shiro had a stomach ache) had a kanji plasm couldn't read as the video was a bit blurry

The two characters are 'School' and 'To hurry' so I asume the title would be 'Hurry to School Kart', 'School to hurry kart', or 'school hurry kart' I'm going with the first
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Plasma Bomber
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Post#372  Posted: Fri Feb 24, 2012 12:28 pm  Reply with quote +
To... school? That's weird, seeing as the comic is about rushing to a hospital...
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HienFan
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Post#373  Posted: Fri Feb 24, 2012 11:19 pm  Reply with quote +
Yeah but that's what the two kanji said
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Plasma Bomber
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Post#374  Posted: Sat Feb 25, 2012 11:10 am  Reply with quote +
Did you try searching for both of those kanji together at the same time? Often, multiple kanji will combine to form a different word...
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HienFan
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Post#375  Posted: Sat Feb 25, 2012 9:41 pm  Reply with quote +
Alright checked again, both of them combined says Ambulance Kart
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Plasma Bomber
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Post#376  Posted: Wed Feb 29, 2012 10:34 pm  Reply with quote +
Ah, okay, that makes sense.

On an unrelated note, I discovered the meaning of the Super Bomberman 4 enemy Daruman's name, as well as what it is supposed to be:

Wikipedia - Daruma doll

In case you're not sure which enemy I'm referring to, it's this one.
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Plasma Bomber
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Post#377  Posted: Fri Mar 30, 2012 7:08 pm  Reply with quote +
Because I am an idiot, it had not occurred to me to translate Pretty Bomber's info from the "Super Bomberman - Panic Bomber W" manual. So here we go:

*****
Pretty Bomber: Birthplace Unknown
Survivor of the Fiendish Bomber 5. She intrudes in the middle of the game to avenge her comrades.
BGM Flamenco.
*****

So there. We finally know why exactly she's in the game.

(Japanese text below)
[Expand Text]
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Plasma Bomber
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Post#378  Posted: Tue Apr 24, 2012 9:59 pm  Reply with quote +
A contributor (Reversalmushroom, one of the few) at the Bomberman Wiki has the Super Bomberman 5 Guidebook, and has asked me to translate some of the pages. Here is the page that details Terrorin's boss machiines from the end of the game:

[Expand] English Translation

[Expand] Japanese Text

EDIT: Here is the Trap Data for Zone 5 in Super Bomberman 5, which is the only Zone that features new traps. (My personal notes are encased in parentheses and preceded by the word "Notes"; there is one instance where a sentence from the actual text is in parentheses)

[Expand] English Translation

[Expand] Japanese Text
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Ragey
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Post#379  Posted: Wed May 23, 2012 7:06 am  Reply with quote +
On Shiro's request, I picked up Bomberman Story just for its manual (its like 34mb because they're unshrunk 600dpi scans, so have fun!). Haven't translated anything (when's the last time I did that?), but it's got new artwork of the Five Dastardly Bombers if that interests anyone.
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Plasma Bomber
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Post#380  Posted: Wed May 23, 2012 11:10 am  Reply with quote +
Yes! Awesome! Thank you so much! :happy: 

I suppose that I should go ahead and make a sort of progress update, since I haven't been posting translations in this topic for a while. Basically, I've been pulling information from the guides and manuals and writing up articles on the Bomberman Wiki. Super Bomberman 1-4 are essentially complete, including stage info, character info, boss info, and enemy info (as well as info for enemies that also appear in other games; if I run into such an enemy, then I go ahead and try to pull info on it from the other games in which it appears; for instance, several SB4 enemies appear in Bomberman MAX, and several SB3 enemies appear in Bomberman Tournament/Story).

Another guy is working on most of the Super Bomberman 5 articles, as he has the official guidebook.

The Bomberman Quest articles are nearly complete - I haven't covered all of the items yet, nor have I covered the Battle Game. Of course, having an English counterpart, there's not a lot of news there, except perhaps that some of the enemies also appear in Pocket Bomberman and that some of the items appear in the GBA Jetters game.

Anyone who may have been following this topic may follow my progress on the Bomberman Wiki. I go by Plasma Bomber there, and you can easily follow me by checking the Recent Wiki Activity.

Links to game articles:

Super Bomberman
Super Bomberman 2
Super Bomberman 3
Super Bomberman 4
Bomberman Quest
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