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Bomberman
Status: Offline
Joined: 01 Feb 2011 Posts: 389
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#1 Posted: Mon Feb 20, 2017 1:38 pm |
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Hello everyone. I figured since I post randomly with my discoveries and random shares of all things Bomberman, I would just make a master thread for my obsession. In this thread I'll dump random things with time I learn or discover and want to share with you all.
Lately I've been playing the MSX Bomberman games and I've learned many new and strange things about that game. So now I am here (and with GIFs!) to show you all how bizarre that game really is. EDIT: This post now has better quality GIFs!
For those who may not be aware, this is Bomberman, released for the MSX (don't worry, you're not missing much.)
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Last edited by legato on Tue Feb 21, 2017 5:27 am |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#2 Posted: Mon Feb 20, 2017 2:52 pm |
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Thank you so much for doing this write-up!
I never got very far in this game, due to the controls and odd bomb placement rules. I hadn't even considered the advantage of blowing up half of a soft block. That's pretty interesting.
The weirdest item has got to be that TNT mug. What is even going on there...? |
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Bomberman
Status: Offline
Joined: 01 Feb 2011 Posts: 389
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#6 Posted: Tue Feb 21, 2017 2:47 pm |
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Greetings all! It's time for more stuff I learned from MSX Bomberman games! This one will be a bit shorter but this post will show a few things on Bomberman MSX and some on Bomberman Special for MSX. Let's get into it!
That completes my coverage of Bomberman MSX for now. Next I decided to torture myself by playing through all 50 levels of Bomberman Special on MSX. Basically it's just a poor man's version of Bomberman NES.
Well that's all I've got for now. Next game on the list is Bomber King for MSX and we'll see how that one turns out. Thanks for reading Bomber pals! |
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Last edited by legato on Tue Feb 21, 2017 3:21 pm |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#7 Posted: Tue Feb 21, 2017 2:55 pm |
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Thanks so much, again!
...Wow, those enemies look freaky when their white parts disappear. It's like Bomberman horror edition. I wonder why that happens. They must reach some position or other situation where the game can't draw that portion for some reason.
I also wonder why the last stage is altered so (and whether any other stages are altered), and also why they felt the need to title it "Special" when it seems more like a downgraded port. Maybe they were trying to differentiate it from the earlier Bomber Man? |
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Bomberman
Status: Offline
Joined: 01 Feb 2011 Posts: 389
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#12 Posted: Wed Feb 22, 2017 10:49 pm |
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Greetings Bomber pals! Apparently I have nothing better to do, so here's more stuff I wanted to share. Today we're going to be talking about Bomberman Special a bit, Bomberman for the ZX Spectrum, and Bomberman for the X68000. This post will be a bit light and is mostly funny/unusual things I witnessed. Let's get started!
That aside, let's talk about the ZX Spectrum game of Bomberman. It's nearly identical to Bomberman for MSX where you play as a human man with a hat, walking around and killing balloons. In fact, the title screen can show you the majority of differences with these games.
Now finally we have Bomberman for the X68000. I tell you, emulating this stuff is taking me to some weird and untranslated places on the internet. Hopefully I don't get swallowed up by a foreign virus!
I may return to this title and play it through, but for now I'm good on my self torture quota. That's all I have for now. Join me next post when I delve into 3D Bomberman for the MSX cause it's gonna be a doosy! |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#13 Posted: Wed Feb 22, 2017 11:04 pm |
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You are the chosen one.
The one gifted with the ability to play through and document unreasonably difficult and lackluster old Bomberman ports.
What more is there to say? Thanks for the dizzying amount of info being dumped into this topic. |
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Bomberman
Status: Offline
Joined: 01 Feb 2011 Posts: 389
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#15 Posted: Thu Feb 23, 2017 3:49 pm |
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Thank you for the kind comments everyone! The games might be a grind but showing off my discoveries makes me very happy. I'm just glad I have someone to share all this stuff with!
Now then, it's time to discuss our last Bomberman game for MSX (assuming I'm not missing something) which is 3D Bomberman.
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Last edited by legato on Thu Feb 23, 2017 7:16 pm |
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Bomberman
Status: Offline
Joined: 01 Feb 2011 Posts: 389
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#18 Posted: Fri Feb 24, 2017 4:17 pm |
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These games do have a steep and weird learning curve. It takes a while to adapt to them, and even longer to learn from them, if you can find the patience.
Anywho, I have been summoned once more bomber pals, to learn what I can of Bomberman for the Sharp MZ-700.
I have a few more things I plan on sharing in the near future but as far as old ports, I may be at my limit. Finding these roms and emulators has been a chore and it's getting so obscure that I cannot seem to find any kind of preservation. If I can turn up anything, you better believe there'll be GIFs to share, but for now, I am satisfied.
My focus is going to shift to a few more modern titles so I'm going to try to keep picking at the obscure titles and shedding light on them. I'm preparing a big file for download with all the GIFs and pictures I took so don't worry about saving them all individually.
Thanks as always pals and I'll be back with something else random for you to enjoy. Take care. |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#19 Posted: Fri Feb 24, 2017 4:29 pm |
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Awesome.
Those exits remind me of the houses from Monopoly.
There is something oddly satisfying about those explosion effects...
I guess pound signs were the best way they could differentiate the two block types, given the lack of graphical capability (though I suppose that they could have just had a different colour for the soft blocks)... #softblocklife
I wonder why the auto bomb stage mechanic is missing. Surely that alone wouldn't have been too large of an addition to fit into the game...? Though, without it, I imagine the game wouldn't be so difficult. |
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