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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#2 Posted: Tue Jan 12, 2016 9:40 am |
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There is no "Bomberman template game" that will just allow you to make the game you want without learning how to program. There are starter demos, like Jaklub's example game which you mentioned. I'm not sure why you can't get it to "work", or what that even really means... Some more information would be helpful.
If you're really passionate about making your own Bomberman game, I highly recommend that you take the time to learn the inner workings of the game and build your own engine. Pick the Bomberman game you'd like to imitate the most. Let's say, for example, it's Super Bomberman 3. Play the game, start a Battle Game with only you and one human player and infinite time. Then mess around, figure out how fast Bomberman moves, how and when he wraps around corners, how far he throws bombs from a standing or running position or if the presence of other players affects the distance, how fast bombs are kicked, how many pump frames it takes for a bomb to explode and how quickly it animates, how long it takes a bomb hit by an explosion to also explode, etc. etc.
Jot these measurements down and use them to build and test your own clone.
As for AI, do the same thing but set an AI character as your sole opponent in the Battle Game. If possible, use cheat codes to make you both invincible. If it's a game that features selectable characters, start with a normal Bomberman opponent without any added flavour, to study its most basic behaviour. There are also good open-source Bomberman clones that people have made, like Jaklub's example and Bombermaaan, which could be helpful if you need to study the code itself and learn how other people have written basic AI routines. From there on, it's a matter of deciding what specific behaviours you'd like to add, maybe for certain characters, and/or how you'd like to refine the AI, either at a basic level or for other difficulty settings.
tl;dr if you want to learn how to make a Bomberman game, you need to be willing to learn. If you're heavily invested in doing this, it's a lot more fun than it sounds. |
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