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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#1 Posted: Wed Sep 23, 2015 8:51 am |
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I thought about just posting this in one of the existing topics, but the article covers several games, and I plan on covering a lot more stuff in the future.
Anyway, I've written an article about weird beta stuff in Bomberman. You've probably already seen most of it, but the final entry introduces some information on Virtual Bomberman (Virtual Boy) that has, to my knowledge, never been fully translated before. That is the main reason why I'm posting here.
Additionally, I put forth a new theory involving the unused characters in Neo Bomberman. The other two entries don't really have any new information from my perspective, but maybe you'll find them interesting as well.
4 Beta Mysteries of Bomberman
The series may be defunct, but there's still so much to talk about.
EDIT: All Bomberman articles at TandemShock (tag listing)
Topics include beta content, keshi catalogue, trivia, and more. |
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Last edited by Plasma Bomber on Thu Aug 24, 2017 7:21 pm |
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Bomberdude
Status: Offline
Joined: 06 Apr 2015 Posts: 81
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#5 Posted: Fri Sep 25, 2015 2:28 am |
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the way bombs explode in Act Zero is much slower than other Bomberman games, so you have a second or two to get out of the fire if you've been caught in an explosion or trapped. The longer you stand in the fire the more your health bar depletes, it's honestly a brilliant mechanic that I love to pieces. I swear, if that game just had local multiplayer it would've been much more well received, but that's discussion for another time.
The mechanic was also used in Bomberman 2 for DS (Probably my favorite Bomberman game ever, if you couldn't tell by my avatar ) but only in the campaign, so while still brilliant, it's not quite the same as it would be in a multiplayer setting.
I love the concept of a health bar in Bomberman, it adds a totally new level of depth for me, and knowing that it was going to be in Bomberman 3DS just makes me hate Konami even more.
You probably won't ever hear another Bomberman fan recommend this game, but Act Zero is worth playing at least once. It's got a lot of issues, sure, but it is at least on par with the Bomberman for NES. So while it's not great, and pretty much every other Bomberman game is better than it, it's still Bomberman, and it's still worth a good hour or two of fun. This video explains the game pretty well, and talks about the life bar system too, so at least watch that if you're never gonna play it.
https://www.youtube.com/watch?v=lyZCagIuRJ0 |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#10 Posted: Sun Sep 27, 2015 12:52 am |
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@Sora: I intend to focus on a lot of technical stuff, but I'd like to delve into cultural references and plot/universe analysis as well.
Somehow, I knew that bringing Bomberman 3DS would elicit this sort of response in everybody. Hahahah.
@legato: Most of my articles so far have been reviews of indie games, mainly old ones. I've been kept really busy and I generally only reserve a day to work on stuff for this site, so it was just easier to make articles of those sorts. It's likely that I'll continue to focus on gaming in general (reviews, analyses, Bomberman stuff, sprite/pseudocode tutorials/explanations). Basically, though, I just do whatever seems interesting at the time.
If you're interested in overanalyzing terrible, nonsensical time travel in fiction, and/or ridiculous romantic comedies, I did a review of The Lake House once. You know, the one with Keanu Reeves, Sandra Bullock, and the mailbox.
Otherwise, here's a list of my articles.
I'll probably be doing some offbeat articles in the coming weeks for Octoberness, but I'm slowly preparing more Bomberman-related stuff. Some of it you probably know, some you might not. |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#13 Posted: Tue Sep 29, 2015 12:47 am |
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@legato, Thanks, but... Fern (my partner at the site) used to tell me I should write for Cracked, before we started this site, but I don't feel like I'm quite cut out for it. They have a fairly specific way of doing things, and I doubt I'd be able (or willing) to try to come up with those types of articles, especially not on a regular basis... I honestly have no idea what I'd even write about. I guess I just prefer the freedom of publishing whatever I feel like publishing on my own, and not trying to fit someone else's standards for content and style.
I'm comfortable doing certain work for people like Fern and DarkFire because the work I do for them is specifically requested (art, scripting, music, etcetera) and thus is more task-based. Few endeavors are wholly fun, or even mostly fun. If the fun is largely outbalanced, then I'd rather be taking orders.
Digressive musings...
@Sora: Thanks, I'll keep that in mind in case something comes up!
It will almost certainly be at least November before another Bomberman article goes up, but in the meantime, in somewhat unrelated news, I have been preparing a Halloween-ish gift for you all. Hopefully, it will be ready before October is over. If not, it might be partially ready... |
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