Bombzone Refueled is a modern Atomic Bomberman Clone. You can play with up to 10 player in multiplayer and team mode. There would be single and tutorial levels. Online multiplayer and a lot of statistic would be there.
Up to 50 new extras and more then 10 different themes from classic to future with a lot of blocklayouts. Every theme with different playmodes and action. Moving blocks, traps, jumper and much more elements.
Features:
- Singleplayer Mode
- NPC's
- Tutorial Level
- Up to 10 Player (Multiplayer)
- Network support
- About 50 Extras to collect
- About 10 Themes with different theme specific gameplay features like undeads, conveyor belt, traps, buttons, bumper, ...
- Different Layouts without end
- A lot of gamemods like, Colorize, Rounddeathmatch, Last man standing, ...
- Huge Statistics offline and Online
- Play at night (with flashlight)
The first Alpha ist out now, test it, play it and have fun.
This is the second release of Bombzone refueled. After a lot of feedback to the first Alpha, i've tried to add much of this into the second release.
The most work went into finalizing the classic-theme. The classic-theme can now be played with 9 different blocklayouts. I've added ponds as a new kind of blocks. Ponds will block the players but not the flames, so it's a new kind of gameplay feature (i hope).
The flames were changed, the flamecolor assume the playercolor now. I've added some new Extras (klicker, kicker, multibomb, flash) and the logik of the colorizemode was changed a little bit.
This is the third release of Bombzone refueled. After a lot of feedback to the second Alpha version i've tried to add much of this into the third release. Unfortunately, it has lasted considerably longer than it was planned, but now its done. A basic scaffolding where we can build on top is completed. The biggest change is the new extensive menu.
Titlescreen for the upcoming alpha3 release Multiplayer quickselection screen
It's so flexible that we can easy extend it in the future (statistics, chat, onlinemode,...).In addition, the databaseconnection is programmed. Player are allready stored in the database.The first lines of code for statistics an onlineconnection is written. There is a new gameselection menu. You can select "fast game", "random game" or own playlist, everything can be changed.
A tutorial mode is in preparation - beginner can play with all different extras and learn how to use. There will also be a singleplayer mode.
Another big block was the roundstats. The stats are ready for the gamemodes "Deathmatch",
"Colorize", "Colorize (Last man standing)". Colorize (Last man standing) is a new gamemode. players should try to be not the one with the fewest colored plates. For spezific times the player with the fewest plates will be removed. The last player on the playfield will win the round.
Teamplay is now possible, too. You can play with up to 5 teams.
Also, ther are a lot of new graphics, flying extras are back and a walldrop warning was added.In addition, the gameplay and the rolling bomb speed was increased.
ADDED: Gamemenu created
ADDED: New Startscreen added
BUGFIX: Walldrop speed increased
BUGFIX: Camshake deactivated (still buggy)
BUGFIX: After bomb kicking -> rotation of bomb wrong
ADDED: Gamemode Colorize (Last man standing)
ADDED: New graphic "crown" for the current leading player
ADDED: New ingame GUI
ADDED: Extra "Ghost"
ADDED: Extra "Flash"
ADDED: Team Modus added
CHANGED: In teammode backpack of player inked with teamcolor
CHANGED: Roundtime in Colorize Mode increased
ADDED: New graphics for players with the most and the fewest colored fields (Colorize Mode)
ADDED: Database added for playerstats
ADDED: playerselection for singleplayer mode added
ADDED: Volumecontrol for music
ADDED: Player management
ADDED: Retrostyle added
ADDED: Multilanguagesupport (german and english)
ADDED: Ingame abortdialog added
ADDED: New menugraphic
ADDED: New sounds and musik
ADDED: Cammoving at gamestart
ADDED: New extras "shield" and "first aid"
ADDED: New config and logic for themes und layouts added (settings.ini, [theme].ini, {theme]_[layout].ini)
CHANGED: Input Lib updated to V2.78
CHANGED: Roundstats with new graphics
ADDED: New roundstats for Colorize (Last man standing)
ADDED: Endgame stats added (winner, best player, most dangerous player)
CHANGED: Roundstats changed for teammode
BUGFIX: Moving bombs not blocked by player
ADDED: Walldrop warning added
CHANGED: Gamesettings extended -> "extras probability" und "boxes probability"
BUGFIX: Last player can't be deleted in playermanagement
BUGFIX: Bombs blocks player on the same field
BUGFIX: Multibombs are stopped by extras
BUGFIX: Ghostmode and disease
ADDED: Teamselection in controllerselection screen added
CHANGED: Toolkit 2d removed
BUGFIX: Respawn and Colorizemodus
CHANGED: New graphics for colorplates in colorize mode
ADDED: Flying extras are back
CHANGED: Player movingspeed increased
CHANGED: Faster rolling bombs
ADDED: "First Aid" Progressbar added
ADDED: new ingame icon for gamemode
CHANGED: "First Aid" und "shield" moved from settings.ini to gamesettings
CHANGED: Unnecessary Debugoutput removed
BUGFIX: After gameaborting -> game is frozen
CHANGED: Ingame camera moving switchable
CHANGED: Players can collect extras in respawn phase
ADDED: Resetbutton in controllerseletion
BUGFIX: Flying extras will not be destroyed on water
BUGFIX: players did not lose all extras in colorizemode
ADDED: Coming next screen
BUGFIX: Scoreboard coordinats fixed
and much more....
This game looks,feels,plays like the best bomberman of all time. What i really like is that it is based on Atomic bomberman. Take your time and make it even better! Congratulations :)
It has literally been more than a year since a post was made in this thread, before you posted the other day, and if you look at the developer's forum account, they haven't been active since the time of that post. I doubt you'll be getting a response here. Try the forum for the game instead.
- 2 Thems (Classic and Scify with a lot of different blocklayouts)
- Robots, water, much more extras and small stats are added
- Multilingual (german / english)
It's done, the next release of Bombzone refueled is published...
Right at the beginning many thanks to my eager Betatester Scarlet, Schwen, Schröder Ecki and Lars. Even after such a long time of playing they are still searching and trying to find tirelessly my hidden Bugs. There would be more undetected mistakes in the game without the help of theses examinants ;)
Let´s switch to the new version now.
It is about the 5th alpha version of “Bomzone refueled”. For some reason a long time has past from the 4th to the 5th version, but it will continue, that´s the main thing ;)
The following features are added or changed:
Menu:
The menu had to be reworked and adapted – another time (thanks to the change from Unity4 to Unity5).
Multilingualism is a consequence of the modification (German and English)
Other languages will be setted gradually.
The menu of the game settings were adjusted in a large-scale manner to make the game more manageable and logical.
Here you can turn on antialiasing and different funny retro-visual appearance. Everybody who wants to turn back to ancient-classic Amiga graphics can play with 640x480 :)
Graphics:
The game graphic/design was reworked slightly, the “Extras” are renewed completely, and so are some graphical effects like explosions and Beamer (new update).
Statistics and administration of the game:
Now it is possible to create own players and playerlists, though this feature is currently only provided after generating an online-account. This account is for free and your data are safe.
You would think: Oh no, another compelled online-account -
but there will be an offline database in the future. At the moment, on the present stage of development, it is much easier for me to care for the database in an online way.
Actually, you are not forced to create an online-account. The game works anyway, except for playernames and stats.
You only need an online-account for game statistics and for using your player at your friends.
Controlling:
The steerage of the game is completely new created. There had been significant problems with Xbox controls and with more than six players at one computer.
Besides, slipping around corners works more fluently because of the upgraded controlling.
Extras:
Several new “Extras” are added:
BORDEREXTRA – If the player leaves the field sideways, he will get on again at the opposite side.
BEAMER – If a player sets a target somewhere on the field, he can beam there from everywhere at any time.
STONEBOMB – The stone-bomb can be kicked through Boxes in combination with the “Kicker”.
STOPPER – The wicked/nasty/bad “Stopper” is dedicated again. If a player collects this Extra, all the other players will remain motionless for a short time.
Features of the playing-field:
Arrow-field – Arrows which are visible on the ground change the direction of the rolling bomb. Pay attention, there are arrows that turn around ;)
Seesaw – A classical seesaw: Put a bomb on one side, jump on the other side and the bomb will fly highly onto a new playing-field (try it with other players, too).
Robot - At SciFy Theme a small Robot is moving across the grid and fire flashes and bombs from time to time :)