Bomberbie
Status: Hidden
Joined: 27 Jan 2022 Posts: 1
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#852 Posted: Thu Jan 27, 2022 8:01 pm |
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Yo. This game has so much content and polish and its still considered pre-release? Wow.
Anyway, start with a bug report. Here's a crashlog I got attempting to blow up the piñata on piñata stage.
Pinata Crash
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 2
for object obj_pinata:
Cannot compare unset variables############################################################################################
gml_Script_create_lerp_item (line 22)
gml_Script_anon_gml_Object_obj_pinata_Create_0_3057475_gml_Object_obj_pinata_Create_0 (line 120)
gml_Script_anon_gml_Object_obj_pinata_Create_0_2508474_gml_Object_obj_pinata_Create_0 (line 110)
gml_Object_obj_pinata_Other_12 (line 37)
gml_Script_game_execute_object_update (line 20)
gml_Script_game_update_frame (line 92)
gml_Object_obj_control_Other_10 (line 36)
gml_Object_obj_control_Step_2 (line 2)
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Also, some feedback.
The help area is super great and useful to provide clarity about what everything does, and the visual demos are a primo part of that package. The text explanations, or at least summaries could benefit from being displayed when highlighting the item in question instead of only during the visual demo. Can speed things up for investigating all the items when you only need to view the little demos when the text wasn't enough to make you understand.
The manual having detailed explanations of the custom battle rules is something I appreciate a lot as a pretty casual fan of the series.
There some options for audio and graphics styles that could benefit from some kind of preview. Like when you change a visual style, there's a thumbnail preview under the option to show you what that will look like, or plays a sample sound effect, etc. |
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