Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#587 Posted: Thu Sep 15, 2016 10:35 am |
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Thanks for posting.
I managed to pass Trial 49 with some random luck: I didn't see what happened but 4-5 opponents died in same time and I finished the job with the 2 remaining... I maintain this level is too hard, far unfair and too much on luck based.
The next and last Trials where more affordable compared to 49; the Trial 51 => I tried to steal the Remote Bomb or the Homing Bomb while debuffing the enemies.
I noticed some IA issues on teamplay when my ally dropping bombs regardless of my presence + the Homing Bomb follow the allied characters. But I think these will be enhanced/fixed in the future ;) |
Yeah I'll look into improving these
Other notices:
- I find the Bombs Row item (forgot the name) not very efficient; sometimes it didn't work while sometimes it's work on a bomb laid by another player; but with the Purple Louie, all's fine |
The general rule is that it will work if you're standing on top of any bomb and you still have any bombs left. This way you can quickly make a sort of "cages", which is not possible on the purple Louie.
- I think you should put a color gradient layout (the one in score mode looks nice) for the Path to Glory map in normal mode, and maybe wide (for better lisibility purpose) |
I'll consider tweaking the look of these basic stages, but not sure if it would necessarily go in that direction. I think the visibility is fine.
- It would be good to implement a save & load system (or memorized) for the battle settings (Handicap, Items, Music etc) since it can be tedious to configure at every game |
You will be able to save the items/music configuration for every variant in the upcoming release.
- Do you plan to add a WIDE map like the one in Hi-Ten Chara-Bom with the same pattern, graphics, gimmicks and Sudden Death pattern? video => https://www.youtube.com/watch?v=PGVJTJSz9Xg
If you really consider to do this, I will be glad to provider you an analyze of the Chara-bom map characteristics ;) |
There is a basic variant resembling the Hi-Ten Bomberman one (H), but it's not a very precise recreation. I'd appreciate your analysis.
I don't think so, since in all of it's notable appearances Pommy either couldn't lay bombs, acted as a powerup and/or was a charabom
Would you ever consider adding co-op trials suitable for 2 players? |
Unlikely, there will be other modes that will support more than 1 player other than Battle though.
PS: I can provide you a higher quality track for the Hi-Ten Chara-Bom battle theme, since I own an actual CD of Hudson game music compilation ;) |
That'd be really cool! |
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