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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#528  Posted: Fri Jun 03, 2016 7:37 pm  Reply with quote + 
dylstew wrote:
Hey I wonder, will the improved online have the movement be clientside and then have prediction or lag compensation so there's not a lot of input lag? or is that super hard to implement? (I know nothing about network stuff I just play a lot of TF2 :c)

The plan is to restructure the online to have clientside movement and nearly everything else handled on the host, but the work has not gone far enough to make any definite statement yet. It's a big rewrite made further complicated by the move from GM8.1 to GM:S. I'll keep you informed on any larger progress.
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