Bomberbie
Status: Offline
Joined: 12 Dec 2015 Posts: 16
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#527 Posted: Fri Jun 03, 2016 7:05 pm |
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Hey I wonder, will the improved online have the movement be clientside and then have prediction or lag compensation so there's not a lot of input lag? or is that super hard to implement? (I know nothing about network stuff I just play a lot of TF2 :c) |
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