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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#508  Posted: Thu Apr 28, 2016 3:53 pm  Reply with quote + 
Thanks for posting.
zsom wrote:
I do not remember if anyone here has already said that the mouse does not disappear when the game begins.

I'll look into changing that
zsom wrote:
I'm willing to support this project.
Please speak to me how I can support you.

Spread the word if you want to.
Bombergoomba wrote:
And I have a question, what will be the priority or proriedades of the new version ?

The priority is to get the Online mode into a better, more accessible shape. A good bonus would be making it easily usable from get-go and not requiring port-forwarding or Hamachi, but this is not settled yet.
Bombergoomba wrote:
and as the only thing I can support are new ideas, would like to do the last '' items sprites' on theme '' Bomberman NES '' for phase '' Dungeon ''? :oops: 

Sorry, but I can't quite understand this sentence.
DemonLouie wrote:
TRAIL 49 is the worst! I hate it so much! You run too fast and then you die! >:3

Try getting a Power Glove early and stock up on basic items.
Evi wrote:
So... The stage, Dead End, its Protrusion Hard Block has a little problem.

If you stand on the strip and survive the Pressure Block's drop with a Louie/Heart, you won't take anymore damage from the Pressure Block.
And the AI (left) sometimes has a habit of 'phasing through' the pressure block on the strip and getting stuck.

Drat, I overlooked this possibility. Thanks for the report, I'll fix it.
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