Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#479 Posted: Tue Mar 01, 2016 5:34 pm |
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Thanks for posting.
Something to look into, though, would be going the route of unlockables, akin to smash bros. For example, you might start with 5 stages and only the basic items. But say you play 8 battles. This would unlock a new stage and a new item that would be featured in that stage's preset. You could even show the Item Help clip of that item, right then and there. Most new players will be excited to try the new stage and item. Players would continue to unlock stages and items in this manner.
In addition to being a way to naturally introduce content to players, it also gives that ACHIEVEMENT UNLOCKED feeling to players. Players will feel more inclined to play because they want to unlock everything, and in the process they will master the items and mechanics without being overwhelmed.
Of course, some more experienced players may just want to have everything from the get go. You could easily post an "unlock all" cheat code online to cover their needs. |
Locking more content behind unlockables is a pretty good idea, but I feel like it could be done differently. Nonetheless, I'll definitely look into something like this. Thanks for suggesting.
the bomb that you mention is the cluster bomb,
I also made a design of that item, here is:
I also like the idea of inventing my own items, well, I don't know if people liked it
oh, by the way my nickname is [C3] , but when I want to register it,
the page will not let me use the character "[]", So I used the "I"
so, I did it good? |
Thanks for the suggestion, but I still don't know how these items work. I'll check them.
Hi there!
But it is idea of when I was doing Bomberman 64 : The Second Attack
Setting wonder if can not be the display format of the items in the same way of "Bomberman 64 : The Second Attack" Setting from?
(Because the sentence by Google interpreter I'm sorry is doubtful) |
Pretty interesting, although I am not sure how would it work out in practice. The thing with traditional green frame is that it unifies the items and makes them stand out in the game environment - player immediately knows what can be picked up. Green arrows serve that purpose too, but they are less noticeable and the varied colorful icons might blend with some stages. Could be fixed with a flashing white outline like in Neo Bomberman though.
I did find opinions of some players who would prefer traditional look of items in 2D games which lie in a static way on the floor, so this possibly could become an option at some point, but no promises here. It's low priority.
After performing some experiments and testing the game, I want to share some of the curiosities of the game:
1- One important thing, if you have a '' Shield '' and is close to an explosion of '' Dangerous Bomb '', if you use the shield up, will survive the explosion (No matter which side is in the explosion, also if in the position of the bomb), but if you use the shield in the other direction, will be defeated.
2- I imagine you already know, having a '' Super Power Glove '' and one of the following bombs' 'Tracing Bomb' 'for example, you could merge, and' 'Dangerous Bomb' 'levitated like' 'Tracing Bomb' '.
3- It is irritating if you have equipped a "'Remote Control' 'and' 'Shield' '(both use the B button to use the effect,' 'exploding the first bomb, the shield is activated unintentionally, and this is annoying when bomb explodes bomb while running around the stage, and opponents can exploit smoothly and without removing the shield remote bombs, which is enviable. |
Thanks for finding these. Regarding 3, I'll make the Shield activate only when the player is standing in place, this should help.
I would also like to make some suggestions:
1- You should put a limit extended bombs and speeds (as well as fires), and if possible that these are established in a phase (In '' Bomberman 64 TSA '' limit bombs and fires is 4 in '' Neo Bomberman '' the limit is 5, while almost everyone else reaches 8) may be an option in the option phase.
2- I think I had half position, there should be an option few '' Louies '' must have at every stage '' as most other items.
3- There should also be an option when a bomb with a glove is released, remove or decide not to remove the objects.
4- Think also possible that all other objects also decided that combustible or fire, not only the '' Skull '' should have this property ...
And I still have that doubt, how many levels of speed has the displacement of Bomberman ?, (Any common and normal phase), I find it difficult to distinguish until it stops accelerating speed.
Thank you for your attention. |
1 - Limiting the max fire range is already an option, I probably could add more variants in there.
2 - Sorry, I didn't understand this one.
3 - I'll see what I can do about this. It's an option in the newer games, but IDK yet if I can find a sensible place for it.
4 - This is covered by point 3. |
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