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From Topic: Power Bomberman 0.7.7c
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Bombergoomba
Bomberbie

Status: Offline

Joined: 09 Jan 2016
Posts: 15
Post#478  Posted: Mon Feb 29, 2016 11:18 pm  Reply with quote + 
IC3I wrote:
the bomb that you mention is the cluster bomb,
I also made a design of that item, here is:


Yes, it is the '' Cluster bomb '' (I've never played '' Bomberman Battlefest), I really like the effect of the bomb, I just hope that Jaklub can see if you can or can not do something.

torebert wrote:
Hi there!
But it is idea of when I was doing Bomberman 64 : The Second Attack
Setting wonder if can not be the display format of the items in the same way of "Bomberman 64 : The Second Attack" Setting from?
(Because the sentence by Google interpreter I'm sorry is doubtful)


Bomberman 64 TSA has been one of the best games, I love the work he has done, and dire as in my previous argument.

After performing some experiments and testing the game, I want to share some of the curiosities of the game:

1- One important thing, if you have a '' Shield '' and is close to an explosion of '' Dangerous Bomb '', if you use the shield up, will survive the explosion (No matter which side is in the explosion, also if in the position of the bomb), but if you use the shield in the other direction, will be defeated.
2- I imagine you already know, having a '' Super Power Glove '' and one of the following bombs' 'Tracing Bomb' 'for example, you could merge, and' 'Dangerous Bomb' 'levitated like' 'Tracing Bomb' '.
3- It is irritating if you have equipped a "'Remote Control' 'and' 'Shield' '(both use the B button to use the effect,' 'exploding the first bomb, the shield is activated unintentionally, and this is annoying when bomb explodes bomb while running around the stage, and opponents can exploit smoothly and without removing the shield remote bombs, which is enviable.

I would also like to make some suggestions:

1- You should put a limit extended bombs and speeds (as well as fires), and if possible that these are established in a phase (In '' Bomberman 64 TSA '' limit bombs and fires is 4 in '' Neo Bomberman '' the limit is 5, while almost everyone else reaches 8) may be an option in the option phase.
2- I think I had half position, there should be an option few '' Louies '' must have at every stage '' as most other items.
3- There should also be an option when a bomb with a glove is released, remove or decide not to remove the objects.
4- Think also possible that all other objects also decided that combustible or fire, not only the '' Skull '' should have this property ...

And I still have that doubt, how many levels of speed has the displacement of Bomberman ?, (Any common and normal phase), I find it difficult to distinguish until it stops accelerating speed.

Thank you for your attention.
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