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From Topic: Power Bomberman 0.7.7c
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Azure
Bomberbie

Status: Offline

Joined: 25 May 2014
Posts: 14
Post#472  Posted: Thu Feb 25, 2016 11:43 pm  Reply with quote + 
As far as my simplification ideas go, most of them were geared toward weeding out items, but I think with saving presets and other newbie friendly efforts to come - it should be fine. I may not agree with the philosophy that trimming content equates to dumbing down the game, but I can respect wanting to make an extremely robust game.

Something to look into, though, would be going the route of unlockables, akin to smash bros. For example, you might start with 5 stages and only the basic items. But say you play 8 battles. This would unlock a new stage and a new item that would be featured in that stage's preset. You could even show the Item Help clip of that item, right then and there. Most new players will be excited to try the new stage and item. Players would continue to unlock stages and items in this manner.

In addition to being a way to naturally introduce content to players, it also gives that ACHIEVEMENT UNLOCKED feeling to players. Players will feel more inclined to play because they want to unlock everything, and in the process they will master the items and mechanics without being overwhelmed.

Of course, some more experienced players may just want to have everything from the get go. You could easily post an "unlock all" cheat code online to cover their needs.
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