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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#469  Posted: Wed Feb 24, 2016 6:26 pm  Reply with quote + 
Thanks for posting.
To shed some light on my philosophy behind choosing the content, the primary goal was to make the gameplay experience varied, long-lasting and customizable, with easy accessibility taking a second seat for now. So far, there is Item Help, but it's not very handy and mostly works for a single player or a tight group of regular players rather than a bunch of people who see the game for the first and last time, so I would like to eventually sit down and make the Battle Mode game more accessible from get-go. This is still a big priority for a party game. I have a few concepts for this, including something akin to Bomberman Party Edition's 3 modes or picking special items causing a button combination or other quick instruction to pop-up without interrupting the game, but what will be ultimately added is yet to be seen. For your particular issue with presets, saving item settings and, with that, using them in Random stages could alleviate some problems. This feature will be coming in 0.6.1.
I definitely want to avoid or to minimize cropping the content, as this would mostly serve to dumb the game down for long-time players. Items are mostly chosen to have very different purposes in battle and those with the same general application as others are given some big quirks to make them stand out. For example, the Juggle Glove is very fast compared to Power Glove and can serve as an alternative to Line Bomb that can also work across the soft blocks, while the Power Glove has variable throw distance and allows you to toss other players as well. Drill's bomb launch distance is much worse than that of Punch, but it allows the user to destroy the soft blocks without usage of bombs.
Another thing is that I want to keep a reasonable balance between brand new items and merely better versions of existing ones. This is why I don't want to add any boosting items beyond Tri variants - Double Bomb-Up, etc. would be an overkill and merely be there for the purpose of giving the players a chosen number of stuff on the Handicap screen, which can be handled differently, as plasm said.
Still though, feel free to share your ideas on simplification of stuff. I might look into some of these.

Regarding item 19, I think it's a neat idea that could be looked into, but would require tweaks for local play.
AndyThePrince703 wrote:
Remember this mode yet?
https://www.youtube.com/watch?v=Pr2SeLe5HZw (Which made in 2013)
You haven't finished working on Normal Mode so far.

Normal Mode will be restructured and is currently going through an entry planning phase, please wait for more information
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