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From Topic: Power Bomberman 0.7.7c
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Bombergoomba
Bomberbie

Status: Offline

Joined: 09 Jan 2016
Posts: 15
Post#449  Posted: Mon Feb 08, 2016 11:43 pm  Reply with quote + 
Good afternoon, I would support the game with a suggestion, suggest that in the first 4 slots existed a power-up only assigned, one for the hearts, one for bombs, one for the fires, and one for speed, it makes me easier to picture in a screen capture altered.



If the quantities could be expressed so for example:

Limit Hearts: (1-9, Always)
Heart (1-9)

Limit Bombs: (1-8, MAX, Standard Size), (1-32 MAX, Wide Size)
Bomb down (1)
Bomb (2)
Tri Bomb (3-32)
Max Bomb (MAX)

Limit Fires: (1-8, MAX, Standard Size), (1-32 MAX, Wide Size)
Fire down (1)
Fire (2)
Tri Fire (3-32)
Max Fire (MAX)

Limit Speeds: (1-?, MAX, Always)
Speed down (1)
Speed (2)
Tri Speed (3-?)
Max Speed (MAX)

It would be easier to establish how many bombs, fires and speeds is assigned to each player occupying less slots, as in version 0.4.1, which was not formalized in version 0.5.1 onwards, will equip up to 9 hearts permit using more objects.

I would like to support it with more items, I hope these are useful possibly in version 0.6.1, I know these items take time for configuration, (Rome was not built in a day, but I hope a lot and was a great civilization), but if it's one of those, use them to their freedom.



Sure knows these items:
1. Dark Skull (Atomic Bomberman) (PC)
2. Demon (Bomberman 64 The Second Attack) (N64)
3. Antidote (Bomberman 2) (NDS)
4. Glasses* (No name well...) (Bomberman) (NDS)
5. Cherry Remote Control (Bomberman 64)
6. Pierce Remote Control (Super Bomberman) (SNES)
7. Key (Flight Battle Mode) (Bomberman) (NDS)
8. Cursed Key (Flight Battle Mode) (Bomberman) (NDS)
9. Star (Star Battle Mode) (Bomberman) (NDS)
10. Crown (Crown Naughty Battle Mode) (Bomberman) (NDS)
11. Full Bomb (?)
12. Full Speed (?)
13. Nuclear Explosion (Game Of Bombs, before Bombermine) (PC)

I have spoken to most of these, the item No. 1 check two curses the player, the item # 4 allows to see objects through the blocks, items # 9 and # 10 could be used in the future in another embodiment battle and item # 13 is very special, if his character died, it would cause an explosion of several tiles (if you have not played '' Game of Bombs '').

And finally I have a question, how many levels has the '' Speed '' in any normal phase, I have never calculated from that level of speed start and how I need to have it to the fullest.

I hope that you consider one of my proposals, and I hope to continue to improve his game, which is a great success, and forgive my English translation.

Thanks for your attention. :happy: 
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