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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#239  Posted: Fri Sep 19, 2014 7:43 am  Reply with quote + 
Sorry for not replying for a while, been a tad busy lately. Thanks for replying.

Someone64 wrote:
I actually meant powergloving players as in holding opponents not bombs. :P I should have been more clear.

They go fixed distance. More far out though, so you can't precisely aim the opponent at an explosion.

Quote:
Can you let Orange Ball join? He is great bomber.
Even he had no arms, But he can pick up the bombs with magic.
Orange Ball look like: http://fc02.deviantart.net/fs70/f/2014/081/4/b/orange_ball___request_by_bfdi_waterbottle-d7b8udq.png
I had to make Orange Ball's sprites first.

That's nice, but I think this one would have to wait for character customization if it comes. I'd prefer to keep the Battle Mode cast Bomberman/Hudson/Konami related.

Quote:
Hey, Jaklub, Check out nadiya2000's new project. It's called Bomberobjects.
https://www.youtube.com/watch?v=hSGgULiRvF8

That's certainly interesting, but the framerate drop is visible even on the video. If it's being done in GM and soft blocks/walls are separate instances of an object, I'd recommend toning down the stage size, cutting down on instances will help a lot. Power Bomberman keeps the stage data in few arrays, softblocks being drawn on surfaces and hard blocks being tiles/backgrounds, it's noticeably faster this way.

Quote:
Jaklub, Can you rip and upload Saturn Bomberman sound effect

The ones I have ripped are already included with this game, check the folder with sounds. I'll rip more when I need them, but for now you'll have to do with what is there.
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