Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
 |
#239 Posted: Fri Sep 19, 2014 7:43 am |
 |
Sorry for not replying for a while, been a tad busy lately. Thanks for replying.
I actually meant powergloving players as in holding opponents not bombs. :P I should have been more clear. |
They go fixed distance. More far out though, so you can't precisely aim the opponent at an explosion.
That's nice, but I think this one would have to wait for character customization if it comes. I'd prefer to keep the Battle Mode cast Bomberman/Hudson/Konami related.
That's certainly interesting, but the framerate drop is visible even on the video. If it's being done in GM and soft blocks/walls are separate instances of an object, I'd recommend toning down the stage size, cutting down on instances will help a lot. Power Bomberman keeps the stage data in few arrays, softblocks being drawn on surfaces and hard blocks being tiles/backgrounds, it's noticeably faster this way.
Jaklub, Can you rip and upload Saturn Bomberman sound effect |
The ones I have ripped are already included with this game, check the folder with sounds. I'll rip more when I need them, but for now you'll have to do with what is there. |
|