Bombertrainee
Status: Offline
Joined: 08 Jan 2012 Posts: 37
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#38 Posted: Tue Sep 02, 2014 7:02 pm |
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Yay here is a new video of the progress from my new Bomberman 64 Remake in Unity :D
https://www.youtube.com/watch?v=OvOvNqDyk0U
But many parts are missing.
Like: Explosions - and they chain reactions
AI - completly missing
Enemies - also missing
Parts of the GreenGarden part 1 - stage
Effects
Animation smoothness - Unity´s system need new "pre" animations. It can blend animations well without it.
Bomb - behaviour - almost everything is missing here
Coding in Unity and C# have its benefits - but most things are pretty annoying because you cant handle everything like in C++ - you have very strict limitations of methods - thus no playroom for optimations. ( Also, Unity wraps the engines like PhysX and you dont have access to all the methods which PhysX have )
But you can see in the video there are some (nice) changes. |
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