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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

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Joined: 20 Sep 2009
Posts: 290
Post#231  Posted: Mon Aug 25, 2014 9:53 am  Reply with quote + 
Thanks for posting, OP updated with a video.

dethkwok wrote:
I agree with some points here, such as better AI that know how to use their power ups. And maybe some bombers can have certain characteristics that we can set? (For example, a pyro is more likely to drop bombs more than needed, a scavenger goes around gathering powerups, a puncher punches bombs etc)

I think higher-level AI will just gain some character specific qualities dependent on chosen skin (like Higgins hoarding items more often and Milon stalling).

dethkwok wrote:
Will there be online play? Playing online of this game will offer some real fun challenges.

Some form of netplay should eventually be in, but can't exactly tell when.

dethkwok wrote:
Will there be more players? 12 is enough, but 16 would be pretty cool.

There might be a specific mode allowing more bots on playfield, but I don't think maximal number of local players will change.

dethkwok wrote:
Will we have other modes of play? Such as Air Raid In Bomber Blast.
https://www.youtube.com/watch?v=3A0bmSE3nmI

would be a fun mini-game

I don't know yet whether or not special modes will make an appearance, they probably will be in in some form.

dethkwok wrote:
Will there be battle levels like in Super Bomberman? Like Bombzone (battle with bombs falling from the sky) or Western Zone (Bombers are located near the center) or flower zone, where soft blocks 'grow' out.
Sorry if there is already a level with similar perks .

Rock Garden has soft blocks steadily spawning, Path to Glory C is similar to Western Zone and a gimmick similar to Bomb Zone is set to appear in next version.

dethkwok wrote:
Also in Super Bomberman, theres a chance a bomb will defuse, and will just remain there until another bomb detonates it. Maybe we can have another game mechanic based on this? Maybe a poison will increase the rate of defuse to 50%.

This could be one of the curses.

dethkwok wrote:
Also It would be cool to have the ability to add custom songs.

Perhaps.

dethkwok wrote:
Sometimes i would like to change the map between rounds, but that doesn't seem possible.

I think there should be a Single Level, Shuffle Level, Random Level, Random Power, and Total Random play.

For example, Single level is what we have now. After a round, the same map is played again. In shuffle, we can choose another map. In Random Level, it will play a random level after the first round is played. In Random Power, the same levels is played, but a new set of power ups are randomly chosen. In Total Random, Random Level and Random Power-ups.

Totally random Power ups might not work, how about a list of different powerup presets? There is one default for every level/variation, and we can edit them and save them as new presets. Then Random can choose from the different presets.

The idea is from Worms Series from Team17, where we can have different customizable levels of play, choosing the different weapons that are available etc.

Also, maybe a Level Editor? we can choose a preset like Fields of glory, than have Variation C1, C2, C3. And we can edit these levels.

Just some ideas. Thanks for reading! Looking forward to the next update!

Menu should get revamped in future, allowing for more elaborate battle options. I've been considering adding some kind of level editing feature compatible with fury94 Bomberman game, but there isn't anything concrete on the subject yet.

Quote:
2 questions though. What is the exact distance for powergloving players? I feel as though sometimes I throw them too far or too near but I can't seem to calculate the distance.

Power Glove auto-aims at nearest opponent in front of you that is 5 spaces away from you maximally and 1 minimally. If there is no enemy in sight, the bomb is thrown 3 spaces away.

Quote:
Is not being able to bomb stop kicked bombs that you didn't lay intentional? Happens for both chain reaction bumps and normal kicks.

Ability to stop only your own bombs put into motion is intentional, although it is subject to change.

Quote:
Lastly, a suggestion that I may or may not have already mentioned before but... can you make it so that explosions can pass over the large games in the middle of the space themed stages?

"Hole" gimmick will probably appear in some stage, although not sure yet if in that particular one.
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