BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
BombermanBoard Forum Index -> Clones & Projects
Viewing Single Post
From Topic: Power Bomberman 0.7.7c
Author Message
dethkwok
Bomberbie

Status: Offline

Joined: 24 Aug 2014
Posts: 1
Post#229  Posted: Sun Aug 24, 2014 12:40 pm  Reply with quote + 
Hey,

Awesome project! This game is one of the best clones yet!

If you need donations, I wouldn't mind giving some.

I agree with some points here, such as better AI that know how to use their power ups. And maybe some bombers can have certain characteristics that we can set? (For example, a pyro is more likely to drop bombs more than needed, a scavenger goes around gathering powerups, a puncher punches bombs etc)

All the AI improvements can also be based on computer level, so 1 would be very basic and 3 (or more if you decide to add) will have very strategic bombers.

And I also agree to put an arrow for Trial Mode.

I'm wondering about some things though:

Will there be online play? Playing online of this game will offer some real fun challenges.

Will there be more players? 12 is enough, but 16 would be pretty cool.

Will we have other modes of play? Such as Air Raid In Bomber Blast.
https://www.youtube.com/watch?v=3A0bmSE3nmI

would be a fun mini-game

Will there be battle levels like in Super Bomberman? Like Bombzone (battle with bombs falling from the sky) or Western Zone (Bombers are located near the center) or flower zone, where soft blocks 'grow' out.
Sorry if there is already a level with similar perks .

Also in Super Bomberman, theres a chance a bomb will defuse, and will just remain there until another bomb detonates it. Maybe we can have another game mechanic based on this? Maybe a poison will increase the rate of defuse to 50%.

Also It would be cool to have the ability to add custom songs.

One Frustrating thing though:

Sometimes i would like to change the map between rounds, but that doesn't seem possible.

I think there should be a Single Level, Shuffle Level, Random Level, Random Power, and Total Random play.

For example, Single level is what we have now. After a round, the same map is played again. In shuffle, we can choose another map. In Random Level, it will play a random level after the first round is played. In Random Power, the same levels is played, but a new set of power ups are randomly chosen. In Total Random, Random Level and Random Power-ups.

Totally random Power ups might not work, how about a list of different powerup presets? There is one default for every level/variation, and we can edit them and save them as new presets. Then Random can choose from the different presets.

The idea is from Worms Series from Team17, where we can have different customizable levels of play, choosing the different weapons that are available etc.

Also, maybe a Level Editor? we can choose a preset like Fields of glory, than have Variation C1, C2, C3. And we can edit these levels.

Just some ideas. Thanks for reading! Looking forward to the next update!
Back to Top
View user profile Send Private Message
BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00 (DST+1)

Jump to: 


Total Time: 0.1648s
Index - Back to Top