Bomberdude
Status: Offline
Joined: 29 Aug 2013 Posts: 84
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#227 Posted: Wed Aug 20, 2014 10:44 am |
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Just to break the silence, here's some ideas for AI behavior. These behaviors can be either randomly executed by the AI at any time or maybe have AIs randomly selected and apply these behaviors to them so they do it for the rest of the match (in proper moderation of course).
-running away from pushers
-cooking bombs then powergloving them
-cooking bombs then kicking them
-cooking bombs then punching them
-slightly cooking bombs then drilling them
-... anything that involves bomb cooking
-spamming any powerup that involves moving bombs
-waiting in a trap area with a powerup (area where there is only 1 escape route, usually surrounded by softblocks) and trapping the player that takes the powerup
-clearing out large quantities of softblocks with the drill
-doing suicidal moves when using a pink mount (which it can just use to survive said moves)
-actively chasing people
-actively avoiding people
-using bomb moving powerups to get rid of large quantities of pickups
-hang back and wait for people to kill each other
-relentlessly target a specific player
-throw every player it comes into contact with with a power glove
-actively target weak players (less powerups)
-actively stun players and rid them of powerups
-kick/throw/punch/juggle then detonate
-use bomb moving powerups to move bombs into explosions to detonate them
I might post more as I come up with them. Quite fun to think of these. |
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