Bomberbie
 Status: Offline
Joined: 07 Jun 2014 Posts: 9
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#203 Posted: Sat Jun 07, 2014 8:51 pm |
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While Jaklub is reviewing bug reports/requested features, here's some of my own, albeit very minor feature requests:
● At the Battle Results screen in Standard Mode, there are slots for 12 players no matter what. Since this mode doesn't use 12 players, it would be nice to have adjustable slots depending on how many players/teams are actually "playing", giving the actual game a more polished feel. For example, slots for 2/4/6/8 people/COM's currently playing. Or you can go all out and have 2 through 8 predefined sets of slots for the Results screen.
● Custom Characters! - While this may be more of a known feature, and a feature that might be exclusive to offline play, it would be nice to see characters that other users have created using their own graphics. However, this feature is optional, but it's an idea that I'm pitching as a future add-on. It would be no easy feat, but sometimes people create amazing things with the flexibility given to them... and I'm rambling. Sorry!
Bugs:
● You currently cannot play with less than 4 players on Path to Glory (1-B). This might have been reported as an entirely different bug altogether, I'm not sure. Anyway, the map is incompatible with 2-3 players as the game will try to grab variables for the other players, which are currently out-of-bounds in Game Maker logic.
Here is the code order for the bug in question, in order: (playerindex 2 or 3)
Minor Bugs/Oddities:
● You can win while hoisting a bomb above your head, and it'll result in the bomb being suspended in midair until the next screen transition.
● Characters don't get a sad animation when they get the Sandal item in the "Rui's Surprise" Bonus Game.
● It's possible to kick in the wrong direction against an arrow panel and get a looping sound effect as you hold that button, making a rather annoying noise.
● Some fonts like the ones used in "TIME BONUS" appear to be grainy no matter what resolution you set it to. This is purely a cosmetic oversight and has nothing to do with gameplay.
● In the "Dungeon" stage, it might or might not have been intentional, but the classic NES sounds as well as the bomb+item reskins seem to disappear after one round on that stage. |
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