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From Topic: Power Bomberman 0.7.7c
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Faiyz
Bomberbie

Status: Offline

Joined: 07 Jun 2014
Posts: 9
Post#203  Posted: Sat Jun 07, 2014 8:51 pm  Reply with quote + 
While Jaklub is reviewing bug reports/requested features, here's some of my own, albeit very minor feature requests:

● At the Battle Results screen in Standard Mode, there are slots for 12 players no matter what. Since this mode doesn't use 12 players, it would be nice to have adjustable slots depending on how many players/teams are actually "playing", giving the actual game a more polished feel. For example, slots for 2/4/6/8 people/COM's currently playing. Or you can go all out and have 2 through 8 predefined sets of slots for the Results screen.

Custom Characters! - While this may be more of a known feature, and a feature that might be exclusive to offline play, it would be nice to see characters that other users have created using their own graphics. However, this feature is optional, but it's an idea that I'm pitching as a future add-on. It would be no easy feat, but sometimes people create amazing things with the flexibility given to them... and I'm rambling. Sorry!

Bugs:

● You currently cannot play with less than 4 players on Path to Glory (1-B). This might have been reported as an entirely different bug altogether, I'm not sure. Anyway, the map is incompatible with 2-3 players as the game will try to grab variables for the other players, which are currently out-of-bounds in Game Maker logic.

Here is the code order for the bug in question, in order: (playerindex 2 or 3)
[Collapse Text]
Code:
___________________________________________
EXECUTION ERROR in creation code of room (internal map name)
Error in code at line 42:
         i.player = playerindex[2];
                    ^
at position 19: Unknown variable playerindex or array index out of bounds
Code:
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object control_obj:

Error in code at line 31:
     other.bomber_object[player] = self.id;
                         ^
at position 24: Unknown variable player
Code:
___________________________________________
ERROR in
action number 1
of End Step Event
for object control_obj:

In script winner_check:
Error in code at line 15:
       tr[team] = 1;
          ^
at position 9: Unknown variable team

(This piece of code loops indefinitely)

Minor Bugs/Oddities:

● You can win while hoisting a bomb above your head, and it'll result in the bomb being suspended in midair until the next screen transition.
● Characters don't get a sad animation when they get the Sandal item in the "Rui's Surprise" Bonus Game.
● It's possible to kick in the wrong direction against an arrow panel and get a looping sound effect as you hold that button, making a rather annoying noise.
● Some fonts like the ones used in "TIME BONUS" appear to be grainy no matter what resolution you set it to. This is purely a cosmetic oversight and has nothing to do with gameplay.
● In the "Dungeon" stage, it might or might not have been intentional, but the classic NES sounds as well as the bomb+item reskins seem to disappear after one round on that stage.


Last edited by Faiyz on Sun Jun 08, 2014 4:47 pm
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