Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#188 Posted: Sat May 31, 2014 3:16 pm |
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Thanks for posting. I do recall there being at least one official 2D game where kicked bomb could stun other players (Super Bomberman 2?), but I don't think it's worth carrying over here, unless in form of another pick-up. Kicked bombs are noticably faster than in most official games, which is a big buff as is.
Power Glove's extended pick-up time stems from the fact that if you stayed behind the wall and repeatedly picked up and threw bombs into one spot in 0.2.1, you could keep making single spot explode through throwing a bomb into explosion of the earlier bomb (this probably is still possible with Cherry Bombs, but thanks to increased pick-up time it's not as abusable). Accidental player pick-ups is simply something you have to learn not to do and the ability to throw players around is mighty useful (and fun) as well, especially if pressure blocks are around. Power Glove is supposed to be a powerful (hence the name haha) item which one needs to learn to use properly.
Waiting a bit before the battle starts up is something normal, especially in wide stages - there is some stuff that has to be processed then. The wait shouldn't be longer than 1-2 seconds though, and for me it's usually much shorter than that too.
? ? ? is an original stage idea, thanks for liking it :3
Yes, the yellow Rui wrap-around bug was mentioned previously, but the fix was lost in translation. This will be looked at again. Thank you for reporting the bugs. |
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