Bomberman
 Status: Hidden
Joined: 14 Feb 2010 Posts: 386
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#181 Posted: Fri May 30, 2014 9:16 am |
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I do care about balance when it reaches the point that you can consider it game breaking. Specially, in the case of bomberman, if it means developing a tactical monoculture which would obviously decrease variety in gameplay. Though now that I think of it, the second idea (implement as a power up) may not be that bad in terms of balance as long as you put the power up amount default levels right. |
I didn't mean that you didn't care about balance, but rather that I was making the assumption, based on what you said, that it's lower on your priority list compared to me. I still want to make sure games are very enjoyable in a challenging way, but to me, balance is absolutely necessary to achieve that goal. |
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