Bomberman
 Status: Hidden
Joined: 14 Feb 2010 Posts: 386
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#177 Posted: Fri May 30, 2014 8:31 am |
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I'm trying to apply real world logic to it. :P Not always a good idea. I know. But you know... What would happen if you got smacked by a large spikey ball? |
I don't know if there is an official rule book anywhere when it comes to applying balance to a game's mechanics, but if there was, the first rule would probably be "Do not use realism as a basis for your concept of balance."
Using realism as inspiration is fine, but if you don't have anything else to use to support a balance change, then it's probably bad. I've seen people make the mistake of using realism to justify balance many times before. Most of the time it failed, while the only instances of it turning out good or 'alright' being due to luck, rather than by that person's own ability to actually create balance. Even then, there's almost always a better way to do things if you have someone thinking more logically from a balance perspective. |
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