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Joined: 09 May 2005 Posts: 1571
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#169 Posted: Mon May 26, 2014 10:48 am |
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Again, the Battle Trial Mode was awesome. Some of those "bosses" near the end got pretty intense. I do agree with DF on the problem of debuffing the enemies - especially against one foe, and being granted the Power Glove right from the start, it made it pretty easy to just strip the opponents.
In both Trials that use the Dungeon map, if the player dies and retries, the retro bomb/item effects revert to the new style.
I messed up one frame of Plasma Bomber's sprite sheet. His standing frame for holding a bomb/player is the same as his normal standing frame. I've sent you a revised sheet with the correct frame replacing it... My bad.
I've yet to try the custom Battle Mode extensively, but from what I've seen in the Trial Mode, the new graphics look superb. One thing that I especially noticed was how the 2 HP Soft Blocks (can't remember if they had a name) have a little animation when they're first blasted; that looks a lot better.
I like the addition of those sadistic balloon Hard Blocks that laugh when people die... lol.
I was totally not expecting to see a Neo Bomberman stage reimagined in the Saturn Bomberman style (Full Power), nor the SB4 slot stage. Awesome.
Again, glad to see the return of the floating platforms. And that one weird stage with the note items was pretty interesting.
I caught a lot of in-universe and real world references in the Trial names... And there's a Battle stage called "Out of Touch" right next to another named "Out of Time"... Is that... Is that a Hall & Oates reference? If so, that's pretty great, hahah.
I'll download the revision and try out the new Battle Stages. |
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