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From Topic: Power Bomberman 0.7.7c
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Jei
Bomberman

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Joined: 20 Sep 2009
Posts: 290
Post#134  Posted: Wed May 14, 2014 6:24 pm  Reply with quote + 
Thanks for posting, I appreciate that indeed.

Someone64 wrote:
Those few suggestions I made though are what I feel is enough. Maybe even just remove all the others and make the kick, powerbomb, fire up, absorb, and speedup the only ones that have it since those would have obvious and easy to understand effects.


EDIT: actually, maybe bomb changing effects would be easy too. I mean things like P bomb (mentioned above), cherry bomb, pierce bomb, rubber bomb, chase bomb, and mine bomb, remote bomb might have some button activated power up related problems.

I think that if the absorb effect had to be in, it should be unified and independent of the kind of item. Maybe something akin to Pile Bomb, but then it would make that one powerup less unique. It'll probably stay as is in 0.4.1, I might play around with the concepts later.

Someone64 wrote:
EDIT2: Is it possible to kick bombs off the edge of that platform? Also, what is that strange thing the bembermen do at the start? It would be funny if you could just jump off the edge of the platform, and if not, at least with the Rooey. I think I'm as excited for the next release as I was for Cortex Command. :D (edit 3... Green Rooey?)

Currently none of these things are possible, but I could make a variation or two without platform border, allowing bombs to be kicked off the platform and Bombermen to jump off it freely, and make Pink Rui able to jump off every kind of platform. It sounds fun, haha

Players now have the idle animation turned on at the start of the match. If you stay idle for a few seconds, you trigger it again.

AndyThePrince703 wrote:
Idea: Can you make a new stage? It's called Push and Fall from Super Bomberman 4
http://bomberman.wikia.com/wiki/Push_and_Fall

I will try to incorporate the concept of pushing/throwing people into their doom somewhere, can't tell whether it will happen before 0.4.1 or not, however.
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