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From Topic: Power Bomberman 0.7.7c
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Someone64
Bomberdude

Status: Offline

Joined: 29 Aug 2013
Posts: 84
Post#131  Posted: Mon May 12, 2014 8:21 pm  Reply with quote + 
Those few suggestions I made though are what I feel is enough. Maybe even just remove all the others and make the kick, powerbomb, fire up, absorb, and speedup the only ones that have it since those would have obvious and easy to understand effects.


EDIT: actually, maybe bomb changing effects would be easy too. I mean things like P bomb (mentioned above), cherry bomb, pierce bomb, rubber bomb, chase bomb, and mine bomb, remote bomb might have some button activated power up related problems.

EDIT2: Is it possible to kick bombs off the edge of that platform? Also, what is that strange thing the bembermen do at the start? It would be funny if you could just jump off the edge of the platform, and if not, at least with the Rooey. I think I'm as excited for the next release as I was for Cortex Command. :D (edit 3... Green Rooey?)
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