Bomberdude
Status: Offline
Joined: 29 Aug 2013 Posts: 84
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#128 Posted: Sat May 10, 2014 10:02 am |
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Have a strange idea for what happens when bombs "collect" powerups. When bombs are kicked or punched onto powerups, they just dissappear. But I would find it more interesting if they would sort of "absorb" the power of a specific powerup. Now, I'm not talking about some crazy overpowered bombs that punch themselves or each other and hop on their own, I'm talking the simple basic types. For example, if a bomb collects a fire powerup its explosion range should increase even if the powerup doesn't go to the player who owns the bombs. If the bomb collects a speed up, it should increase kick slide speed or punch movement speed (either while it's moving when sliding or the next time it's punched/kicked or even both). Or bombs that collect a kick powerup should be kickable regardless of the player who kicked it. Not sure if there should be an effect bomb up and powerglove though. Plus, I don't know any possible scenario where a bomb can collect a power glove and have a player stand on it afterwards. Punch and juggle should force either a punch or a juggle respectively if a player tries to punch/juggle a powerup if he has a punch/juggle (player who has punch punches a juggle bomb, it gets juggled instead. Juggle player is not affected unless the bomb is a punch bomb). Bombs that have collected bomb merge... get bomb merge I guess. I don't think any visual indication for any of these is required and the changes I stated are probably only as far as we should go with that idea. Anything more would make this bomberman fan game probably too different/crazy anyway (not to mention the additional coding). |
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