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Joined: 09 May 2005 Posts: 1571
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#106 Posted: Fri Apr 25, 2014 11:34 pm |
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Another thing. I was reading the Super Bomberman games' strategy guides and found something interesting. You know how the bombs have pulsing animations? Apparently that's visual indication of the bomb's fuse. Bombs always explode at the last frame of the fourth expanding pulse. Maybe you could make it like that in Power Bomberman too? |
This isn't quite true; it's different in each game. For example, in Super Bomberman 4, it's two pumps (pg. 6). In Super Bomberman 3, it's 3 pumps (pg. 6). The length of the fuse really depends on the game. |
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