Bomberman
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Joined: 20 Sep 2009 Posts: 290
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#90 Posted: Fri Apr 04, 2014 5:45 pm |
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When it's finished?
Also, Can you upload Red Bomberman and Blue Bomberman's Sprite Sheet? |
ASAP
The palettes might get an update, so I won't post these for now
Awesome.
The 32x32 size is perfect; my Golem Bomber fits exactly in the frame, vertically that is. Anything too much larger would just start to get ridiculous anyway.
I'll just put the HUD icons in one separate file. I'll send you a PM with links when they're all done. Already working on Magnet Bomber.
Out of curiousity, are the idle animations (lowest row) being used for something other than idling? Just asking since I didn't notice them in the game. |
Amazing, definitely looking forward to the finished sprites. Idle animation is in 0.3.1 unused, but in 0.4.1 it is used for, well, idle. It will also likely be used for character selection at some point like in Saturn Bomberman, but that's uncertain.
Ah yeah, the screen tearing. Yeah, switching the setting fixed it. Thanks.
Someone once put together a set of three small scripts that are called by one object on launch to correct that problem in Game Maker. It works in 8.0 (I used it in my Fiendish Bombers demo). Not sure what's different with 8.1. A quick search didn't turn up the exact version that I used, and I don't know if it's older or newer than the following version, but it's made by the same guy (Chevy Ray), I think, and it looks alright from a glance. Check it out if you're interested:
http://forums.tigsource.com/in.....9#msg86809
(My only concern on the issue is whether there are extra things that need to be tweaked in the scripts for the newer versions of Game Maker; can't remember.) |
Thanks. Actually though, a very similar solution is used in 0.3.1 and above already (that's what the Rendering option triggers). |
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