Bomberdude
Status: Offline
Joined: 29 Aug 2013 Posts: 84
 |
#36 Posted: Sat Sep 28, 2013 1:46 am |
 |
Well, I found out through a video of RhoBomberman. I didn't even know that this game was called that before. I didn't really care to read the in-game credits (if there even were any). Anyway, the bombs being bright thing is the only thing that made the dark stage even remotely tolerable for me even with chasing bombs. BTW, about stne garden. The only gimmick in that stage is the tall stone pillars? bombs don't bounce of the side when thrown at them either. That seems to be too small of a gimmick for me. What about adding strange screen wrapping passages to that stage? As in, instead of left to right and right to left it's left to top, top to left, right to bottom and vice versa.
EDIT: Wait a minute... Why can't you just put small bomb sized *and maybe bomb shaped* spotlights for each bomb just like you did for the players in the dark stage?
Bug report: Retro bombs don't show up in the second and third variant of dungeon and wrap around passages of variant C are inviible. The third one you might have done intentionally though. |
|