Bombertrainee
Status: Offline
Joined: 08 Jan 2012 Posts: 37
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#18 Posted: Wed Jul 31, 2013 5:42 pm |
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Small Update:
I´ve spend few seconds and made a short video:
https://www.youtube.com/watch?v=FGa5pBzR4nA
It shows the pre pre alpha state.
Only the basic things are working - some features are deactivated and thus they wont
work correct etc. etc.
Most anoying thing is the calculation from the faces (normals) for the bomb
rolling behaviour - it works only for 90 degree normals, not yet for "wild" normals,
thus its only possible to kick a bomb against a wall and it wont loose speed and
dont touch it - for "rotated" walls, its impossible and the bomb wont do the correct
behaviour. Some of this behaviour is also missing, I´ve added this today and its still
under development.
Okay. Enough for today :D |
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