Bomberbie
Status: Offline
Joined: 10 Feb 2013 Posts: 22
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#9 Posted: Mon Feb 11, 2013 8:01 am |
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You PM me your current source |
Ok, I will.
If not now (I'm at work) - in a few hours.
though from 1996 I likely won't have a whole lot to comment on it, as finding relevant lib documentation may (or may not) be hard |
It's opening and compiling well and without any problems on Borland C++ 3.1.
Most of the relevant info is in Bomber.cpp and Library.h so it's not that much files to handle.
I scouted those files and now have relatively good picture of it's main functions, variables and such.
Still, seems to be beyond what I can code myself, beside minor tweaks.
(and I wasn't really planning on compiling it, |
You can compile it with Borland C++:
http://www.brlowe.co.uk/bc31.zip
and currently I can't even run your compiled version |
Too bad, you'd see how nice and professional-looking it is.
(as it's complaining about my 64 bit Windows 7) |
Windows 7 is a bit of a problem indeed...the games runs very well on WinXP.
On Windows 7 you'd need a DosBox.
I use this build: https://dl.dropbox.com/u/3751922/dosbox.rar
Just set in the CPU menu to MAX Cycles (instead of Auto Cycles), then make "Main --> Quick Launch" and there you go :)
Regardless, I'll poke through what you have. |
Thank you, I much preciate that.
I'm still not sure I'd be all to happy if one of my projects appeared sans credit, though, even if it wasn't done maliciously. |
Well...what can I say? I'm not selling it or anything....and it was a free project to begin with I'm sure, and it doesn't even look to me as finished one - especially as the spritesheet had much more art than actually used in a game. And I really don't know the name of the author and have no bad intentions but inspiration to mod "Bomberman". As long as I don't claim the source as my own...
Author of this game is free to contact me anytime and I'll immiditely remove all links to the game/source by his request.
Moreso -I'd be happy to ask him to finish this game. |
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