Bomberbie
Status: Offline
Joined: 10 Feb 2013 Posts: 22
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#1 Posted: Sun Feb 10, 2013 7:37 am |
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Hi, I'm new to those forums :)
I'm a Spriter and a modder, and am bad with coding.
I'm more known at Doom, Wolf3D and Keen modding forums/communities.
Lately I re-found on my harddrive an old open-source Bomberman clone (DOS, Borland C++), sitting there probably for at least 18 years. It's very nice and proffesionally-looking, but without sounds, or single player mode or more advanced powerups etc...But pretty solid base.
It's not my source, and I now don't remember who made it originally and it's looks like abandonware.
I wanted to use it as a base for Bomberman modding.
On Wolf3D forums people weren't too excited...so I turned to "Commander Keen" forums and started "BomberKeen" project - and released an alpha replacing original art with Keen-related art and themes.
http://www.pckf.com/viewtopic.php?t=2655
But this is not the issue, just one example/application of such engine.
I now need a coder to advance this further as I'm very bad in coding.
I want to implement more advanced features/powerups and menus, to make it closer to SNES Bombermans.
Then as an engine - each community can take it for it's own purposes.... as sub-projects like BomberKeen.
So...anyone interested? |
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