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Joined: 09 May 2005 Posts: 1571
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#5 Posted: Mon Jun 28, 2010 10:53 am |
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Awesome.
About bomb stats: Should these be consistent - as in, something to upgrade - or would the player have to collect Bomb-Up and Fire-Up items during a quest, and lose those upgrades once the quest is over?
Also, in Bomberman Wars, different character classes have a "Range" stat, which determines how far away, at max, the character can set a bomb (in one of the four cardinal directions). Perhaps this could be another bomb stat?
On elemental bombs: My original idea was for the Bomb Specialist class to be able to learn all kinds of different bomb types, while other classes would be stuck with the regular bomb (unless grabbing a powerup or something), except perhaps the Elementalist, who could specialize in even more powerful bombs of the elemental type (like a stronger Ice Bomb, for example, that the Specialist wouldn't have access to). However, this Bomb Element system does sound interesting. Perhaps they could be like the Bomb Elements in TSA - a collectable item, gained at the end of particular quests? |
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