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From Topic: Translating Bomberman Manuals
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DragonBomber
Bomberman

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Joined: 28 Apr 2008
Posts: 302
Post#120  Posted: Wed Nov 04, 2009 10:03 am  Reply with quote + 
hehe Yeah, that's the one. Maybe someday we will have him and 3 other new ones added as emoticons of the left side options. Until then...there is always that.

That whole proper gentleman look is perfect for some Bomberman time machine game where you go throughout history trying to chase down some foe. Your first task in each area being obtaining proper attire to blend in. One era would be Victorian with steampunkish Bombercontraptions, and hopefully a cameo by Sherlock Bomberman. The far future with light-based everything instead of physical built environments would be cool. Bombercavemen would be pretty rad in another era. I would like to see Tyras again displayed as prominent accessory characters. You could have minigames thrown in in every era so it would be like NES Caveman Games in the Stone Age level. :wink:  Maybe the foe is some manner of master of disguises who helped you all along beat on his cronies.

Sort of off topic I guess, but in the manuals are such character variations ever mentioned? The Sherlock Shiro, the Gentleman Shiro, etc. I have seen a lot of manuals but maybe you all have seen more, or noticed game text I did not/the Japanese text references them. I do not really recall getting cues as to why they appeared as such, just saw it as an amusing wallpaper/scenery decoration. The jungle-thrashing, whip-slashing Shiro is easy enough to gather from the level design and plots of some games of course since he is an actual character in more a rugged outfit and not decoration.
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