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Bomberbie
Status: Offline
Joined: 08 Mar 2017 Posts: 5
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#1 Posted: Wed Mar 08, 2017 7:04 pm |
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Not gonna lie, I've been a lurker on this site but not a member till now, nice seeing other passionate Bomberman fans, anyways this game was my first Bomberman and to this day I still consider it among the best, it is easily my favorite game for the Nintendo 64 so I'm definitely picking it up.
Price will be $9.99 and here's the trailer for anyone who wants to see it. https://www.youtube.com/watch?v=LEJS2d7NJm4
Does this mean Konami hears those of us requesting a new Bomberman entry in the vein of 64 and TSA? |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#2 Posted: Wed Mar 08, 2017 7:34 pm |
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Does this mean Konami hears those of us requesting a new Bomberman entry in the vein of 64 and TSA? |
One can certainly hope.
I'd love another B64 style game. The original Bomberman 64 was the first truly challenging experience I've had from a Bomberman game from beginning to end. There's nothing else quite like it, not even the sequel. |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#4 Posted: Wed Mar 08, 2017 10:43 pm |
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TSA had more detailed graphics, more environments, and a much deeper plot than most Bomberman games (despite having some weird holes when you think too much about it), and it introduced the elemental bombs. And it excels in other regards, and is generally an enjoyable experience. On the other hand, it...
* Did away with bomb jumping (which comprised many of the puzzles in B64)
* Removed the persistent ability to throw/kick bombs, making combat more tedious
* Inexplicably reverted to cross-shaped explosions, also making combat somewhat more tedious
* Removed the gold cards and didn't replace them with anything else to add interest (four guardian armour pieces are incomparable)
* Removed big bosses until the final world
* Underused most elemental bombs, relegating their uses mostly to strength/weakness combat (picking a bomb that is stronger against a given enemy)
* Due to these, and probably other reasons that aren't presently coming to mind, felt shorter and easier than its predecessor
TSA is a pretty good game, but I agree, B64 was definitely better.
If Konami does consider extending the new SBR line, I would love for them to rework SB4, SB5, and B64. B64 does, however, feel slightly less hopeful, given how unique it is, and how, even in its title, Super Bomberman R is intrinsically tied to the classic gameplay style.
(Note: Still haven't played SBR. Currently operating on the hope that my roommate's friend buys her/us a Switch when he moves in. This would be far easier if it wasn't a launch title.)
By the way, I completely forgot to welcome you to the forum. So... welcome to the forum! |
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Bomberjack
Status: Hidden
Joined: 09 Mar 2006 Posts: 687
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#7 Posted: Thu Mar 09, 2017 11:20 pm |
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Oh, I just noticed this:
* Did away with bomb jumping (which comprised many of the puzzles in B64) |
Unless I'm misunderstanding or forgetting something, bomb jumping is still a thing in TSA, just not as much. I can't remember a time during the main game when I utilized it -- maybe on Neverland? TSA's iffy controls make it an equally iffy technique. At any rate, bomb jumping is the only way you can get the one custom piece that's hanging out above the entrance to Behemos' arena. And it's total bullshit. Though probably not as much as Rainbow Palace, since you obviously don't need to do this to complete the level. But still. |
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Board Admin
Status: Hidden
Joined: 09 May 2005 Posts: 1573
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#8 Posted: Fri Mar 10, 2017 9:21 am |
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Oh, I just noticed this:
* Did away with bomb jumping (which comprised many of the puzzles in B64) |
Unless I'm misunderstanding or forgetting something, bomb jumping is still a thing in TSA, just not as much. I can't remember a time during the main game when I utilized it -- maybe on Neverland? TSA's iffy controls make it an equally iffy technique. At any rate, bomb jumping is the only way you can get the one custom piece that's hanging out above the entrance to Behemos' arena. And it's total bullshit. Though probably not as much as Rainbow Palace, since you obviously don't need to do this to complete the level. But still. |
There is a place in Alcatraz near the end where you need to use a pumped bomb to cross a gap and get a custom part. There were probably a couple of other places, but it wasn't used to full effect and, yeah, controlling it is pretty awkward if I remember correctly. My main beef was that there was nothing quite at that par to replace bomb jumping in TSA. It's a good game, though. |
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