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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#823 Posted: Fri Jun 04, 2021 12:18 pm |
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I Don't know how to get contact with said Pulse Commander... :V | Try Discord.
Is there a way to add bots in online lobbies? It would be good to fill out the numbers or play against bots with friends, but I don't see a way to do it :/ | Sorry, it's not possible in current version. |
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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#826 Posted: Wed Jun 23, 2021 6:07 pm |
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I couldn’t find anything regarding this by searching the forums but does anyone know if there’s ever been any plans to eventually add a “series mode” like what you get in Saturn Bomberman? This would be perfect for holding tournaments. | There haven't been such plans. I don't want to say a definite no, but it'd be a pretty low priority addition.
Hello there! I've been playing this game for quite a while and I'm enjoying it a lot with friends, it has become one of my favorite fangames of all time!
I wanna ask something though... development started on 2013 and somehow went unnoticed by Konami for all this time?? Like the quality is insane, and even includes characters from a bunch of games! (It even has Django from Boktai! And I love it! :D)
Did you managed to get permission to make this game or something? Or are we just lucky that Konami don't know about this yet? I don't want this game do disappear like what tends to happen with other fangames and stuff :(
Also IDK if someone else suggested this, but an option for "10 Draws" in Gacha Bom would be great! You get so much money and there's so many characters to unlock, that new players might find tedious unlock characters one by one.
Anyway, I wish all the luck for the dev team! Keep it up! o/ | Power Bomberman is a pretty low-profile fangame, not a lot of people know about it. |
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Bombertrainee
Status: Offline
Joined: 05 Mar 2021 Posts: 27
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#830 Posted: Wed Jul 14, 2021 12:34 pm |
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This is a nitpick, but I've realized that even when the item icons are set to the ones from Baku Bomberman 2, the sprites used for them disappearing (like when a bomb is kicked into them, for example) still use the classic sprites for that occurrence.
Additionally, with the Atomic voices enabled, the score mode uses the voice clips for setting down multiple bombs at once and when you die, making them sound jarring and out of place.
BTW, the Battle Mode music in Bomberman Live actually originates from Bomberman Land Touch's Battle Mode. |
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Last edited by Bomberfan5656 on Tue Jul 27, 2021 1:20 pm_________________ "Dunno what to say, so have an old-fashioned emoticon =)" |
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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#832 Posted: Sat Aug 21, 2021 11:42 am |
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Sorry about the late responses and thanks for posting.
This is a nitpick, but I've realized that even when the item icons are set to the ones from Baku Bomberman 2, the sprites used for them disappearing (like when a bomb is kicked into them, for example) still use the classic sprites for that occurrence.
Additionally, with the Atomic voices enabled, the score mode uses the voice clips for setting down multiple bombs at once and when you die, making them sound jarring and out of place.
BTW, the Battle Mode music in Bomberman Live actually originates from Bomberman Land Touch's Battle Mode. | Thanks for feedback, these will be looked at.
Do you have a tentative idea in mind for the game to be considered complete? I ask this because i noticed the version history has never hit 1.0 despite some strong features. Do you see an end to development in some way or just work on it as much as you want kinda thing? | I don't think there'll ever be a "finished" version per se. If I stop working on it, it will be handed over to somebody else or made open source. |
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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#836 Posted: Thu Sep 23, 2021 2:55 pm |
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It kinda annoys me that you can only see the origin game and release date when unlocking a character. It would be cool if there was an option to view it elsewhere, like on the character select screen. | That request has been appearing consistently, it will be looked at.
Do you ever think you'd port this to another console? like Switch? since it has a lot of strong fangames on there (SRB2, Super Mario War, Sonic 3 AIR, SRB2Kart, etc) I think it'd be a perfect fit | Currently there are no plans to support any versions beyond Windows and Mac. |
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Bomberbie
Status: Offline
Joined: 30 Sep 2021 Posts: 1
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#837 Posted: Thu Sep 30, 2021 9:28 am |
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Do you ever think you'd port this to another console? like Switch? since it has a lot of strong fangames on there (SRB2, Super Mario War, Sonic 3 AIR, SRB2Kart, etc) I think it'd be a perfect fit | Currently there are no plans to support any versions beyond Windows and Mac. |
Hi! I know this might not be important, just wanted to tell that I'm playing the game on Linux through Lutris ( https://lutris.net/). Just downloaded the file and added it to Lutris to be run from there, and it's working perfectly. :)
The game is awesome. I'm impressed! |
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Bomberbie
Status: Hidden
Joined: 14 Oct 2021 Posts: 1
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#838 Posted: Thu Oct 14, 2021 6:09 am |
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Firstly, wow this is such an amazing project. It is easily the best version of this game concept! Playing it online is so much fun. Thank you.
I wondered if it was possible to compile this game / server on Raspberry Pi? I understand there may be no plans to do so at this time, I was curious if it was a possibility or would there be any barriers? What would need to change to make it possible / what help would you need?
Thanks again |
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Bomberbie
Status: Offline
Joined: 15 Oct 2021 Posts: 1
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#839 Posted: Fri Oct 15, 2021 8:29 pm |
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Hi, i'm having a error when opening the game, what appears is the following:
Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device->CreateTexture2D at line 612 in file \TexturesM.cpp
Device lost - reason: 0x887a0020
Can someone help me with this? |
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Board Admin
Status: Offline
Joined: 12 Dec 2004 Posts: 959
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#840 Posted: Sat Oct 16, 2021 11:46 am |
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Hi, i'm having a error when opening the game, what appears is the following:
Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device->CreateTexture2D at line 612 in file \TexturesM.cpp
Device lost - reason: 0x887a0020
Can someone help me with this? |
Make sure that your Graphics Card drivers, and DirectX version are both up to date.
If you've already done that and still encounter the error when trying to launch the game, then unfortunately your Graphics Card is likely too old and is not supported. This often happens with old Integrated Intel cards, but it could also occur with older cards from other brands. |
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_________________ "Everyone is entitled to their own opinions, but they're not entitled to their own facts." |
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