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Bomberbie
Status: Offline
Joined: 09 Sep 2016 Posts: 13
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#642 Posted: Thu Jan 19, 2017 8:18 am |
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For the few french users here, I posted a manual/tutorial of the game options and modes in french:
http://www.hooper.fr/forums/modern-gaming/pcfangame-power-bomberman
(Jaklub, you could add my link in your original post, if you are ok with this)
About the online:
- I going to try again to make it work, since I changed my router (the old one had a shitty wifi signal and some software failures, the new one works properly, the wifi is better and the interface more modern)
- I think a good online mode should catapult your game to celebrity; with the heavy customization, it might even be suitable for competition!
EDIT: good news! It works well now with my new router; it was really the old that sucked! |
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Bomberdude
Status: Offline
Joined: 29 Aug 2013 Posts: 84
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#647 Posted: Fri Jan 27, 2017 6:00 pm |
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New ideas: Make player collision an option for any stage (enabled by default on the stages that use it as a gimmick but still toggleable)
Powerups: Collide on and collide off powers ups (or alternatively, a collide toggle powerup that works depending on whether the player has it on or off. For even more fun, make it so that when it's collected it flies off somewhere else instead of vanishing.) or a skull effect that turns it on.
Grappling hook: Pulls players, bombs, and powerups towards you. They end up on the tile in front of you. Takes the slot the shield power up is on. Collecting more grapple hooks increases range and speed and if you attempt to grapple a softblock you will get pulled toward it instead, Does nothing when shot at hardblocks and equivalent walls.
Power potions: Similar to skull curses. Non infectious temporary power ups that are mostly beneficial but can still be double edged swords.
Power potion effects: Push aura (you have a 3x3 pushing hitbox on you that pushes players and bombs around just by you walking into them), Drill Dozer (destroy every softblock you touch), Brick Layer (Your bombs are now replaced with an unlimited supply of softblocks until the potion wears off), Super Kick (Your kicked bombs now go faster and stun players they hit. Also bombs you put down cannot be kicked by other players), Detonate (Upon collecting the potion all your bombs will instantly explode without killing you. Doesn't do anything after you collect it), Super Bomb Magnet (Press the shield button to attract all bombsin the enitre stage towards your direction. Letting go simply stops the bombs. Takes precedence over the movement of kicked bombs), Danger Dispenser (All your bombs are dangrous bombs), Heart Dispenser (Gain temporary invulnerability but every time you get hit you spit out a heart powerup! Become a pinata loved by all!), Powerup Magnet (Collect powerups in a radius of 3 around you). Telekinesis (Replaces the shield slot. Lift players, enemies, bombs, softblocks, and powerups in front of you, hold them like you would a bomb with a powerglove, and relocate them anywhere you'd like by putting it back down in front of you again. Would be amusing to pick up monsters and place them directly on top of players to murder them.), Spring boots (Press the shield button to bounce as if you had stepped onto a trampoline), Slime Trail (Leave a trail of slowing slime behind. Just try not to step on it yourself.), Power Duper (Every power up you collect will create a copy of it and toss it elsewhere on the stage.).
Add options to enable or disable any of the power potion and skull curse effects. |
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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#648 Posted: Sat Jan 28, 2017 9:07 pm |
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Hi, I really loved the effort you put on this game, Jaklub. I've since replaced Saturn Bomberman with this for multiplayer sessions with my friends. Thanks for the hard work :)
A small request: Would it be possible for you to upload the old 0.3.1 version of Power Bomberman? I'd like to try out some of the old stages before they got heavily revamped. Thanks in advance! |
Thanks. Grab it here:
https://dl.dropboxusercontent.com/u/42115509/powerbomberman/powerbomberman031.rar
https://dl.dropboxusercontent.com/u/42115509/powerbomberman/powerbombermanmusic.rar
Is there some way for you to implement some sort of online matchmaking lobbies? I know obviously it would cost money to keep the server for that up, but if it's not too expensive I'd be willing to help out and maybe others would be too. I just think the direct ip address multiplayer without having access to a master list for finding online matches makes it require more effort to find people to play online with. |
A lobby is in plans, but I've yet to see if I'll be able to host it.
To be honest I don't find anyone to play with online. X'3
Boo Hoo! DX (Just kidding!)
How is everyone here doing by the way? I've been dead for a while now after I completed trial mode. It was tough as hell. X3 |
I'm okay
New ideas: Make player collision an option for any stage (enabled by default on the stages that use it as a gimmick but still toggleable)
Powerups: Collide on and collide off powers ups (or alternatively, a collide toggle powerup that works depending on whether the player has it on or off. For even more fun, make it so that when it's collected it flies off somewhere else instead of vanishing.) or a skull effect that turns it on.
Grappling hook: Pulls players, bombs, and powerups towards you. They end up on the tile in front of you. Takes the slot the shield power up is on. Collecting more grapple hooks increases range and speed and if you attempt to grapple a softblock you will get pulled toward it instead, Does nothing when shot at hardblocks and equivalent walls.
Power potions: Similar to skull curses. Non infectious temporary power ups that are mostly beneficial but can still be double edged swords.
Power potion effects: Push aura (you have a 3x3 pushing hitbox on you that pushes players and bombs around just by you walking into them), Drill Dozer (destroy every softblock you touch), Brick Layer (Your bombs are now replaced with an unlimited supply of softblocks until the potion wears off), Super Kick (Your kicked bombs now go faster and stun players they hit. Also bombs you put down cannot be kicked by other players), Detonate (Upon collecting the potion all your bombs will instantly explode without killing you. Doesn't do anything after you collect it), Super Bomb Magnet (Press the shield button to attract all bombsin the enitre stage towards your direction. Letting go simply stops the bombs. Takes precedence over the movement of kicked bombs), Danger Dispenser (All your bombs are dangrous bombs), Heart Dispenser (Gain temporary invulnerability but every time you get hit you spit out a heart powerup! Become a pinata loved by all!), Powerup Magnet (Collect powerups in a radius of 3 around you). Telekinesis (Replaces the shield slot. Lift players, enemies, bombs, softblocks, and powerups in front of you, hold them like you would a bomb with a powerglove, and relocate them anywhere you'd like by putting it back down in front of you again. Would be amusing to pick up monsters and place them directly on top of players to murder them.), Spring boots (Press the shield button to bounce as if you had stepped onto a trampoline), Slime Trail (Leave a trail of slowing slime behind. Just try not to step on it yourself.), Power Duper (Every power up you collect will create a copy of it and toss it elsewhere on the stage.).
Add options to enable or disable any of the power potion and skull curse effects. |
Thanks for suggestions.
IDK if player collision as an option will be implemented, since it's a bit problematic in handling and I don't quite get how powerup collide option would work.
Grappling hook is a neat idea worth considering and Power potion could be super interesting, I'll consider adding them in. |
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Bomberman
Status: Hidden
Joined: 14 Feb 2010 Posts: 386
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#651 Posted: Sat Jan 28, 2017 11:12 pm |
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Yeah I agree, it sounds really messy, especially considering that it's difficult to keep track of everything that everyone gets. I can easily imagine a scenario where there's a bomb that's about to blast and you know it, so you try to push someone into it, except they have the power up, and instead of blocking them, you move past them and potentially into the blast itself.
The problem I see here is not only can it mess up your traps, since really there's a decent number of common power ups that can do that, but it's something that can easily get you killed. Punch / Kick / Shield escape options don't really punish the trapper so hard that they die, typically, while this would because it puts the trapper in direct line of fire. |
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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#658 Posted: Mon Feb 06, 2017 8:08 pm |
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Thanks for posting.
I'm skeptical about making the player collision a global changable thing as it could introduce a lot of complications, it will probably remain exclusive to its stage.
When the release of the next version comes, I will publish the server software and probably source code (it'll be likely a mess) alongside the game. Anyone who has the option will be able to set it up.
When I played with a friend, at the start of the battle, "Where is my starting position" happened, so I tried drawing it as one proposal
https://drive.google.com/open?id=0B1y8LsTPha39OHBYdE1JTXpuLUU
There may not be much effect on colors that are similar from the original, but I wonder if there is better than nothing |
I like these. I'll look into putting them in. |
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Bomberman
Status: Offline
Joined: 20 Sep 2009 Posts: 290
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#660 Posted: Wed Feb 08, 2017 8:51 pm |
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Hello everubody
I'm Puchirio the japanese.
I found this game in japanese movie upload website.
It's very good game! I had a great game time.
I send this message. Please keep developing your pace.
And I have question. Do you recruit new game idea yet?Like... new character's sprite.
If you say Yes and I have enough time, I'll try making.
I'm sorry for bad english sentence and thank you for reading this sentence. |
Thanks for posting. If you have any suggestions, feel free to talk about them.
If you want to contribute sprites, please ask before you start working on them. For quick communication you can use the Discord server.
https://discord.gg/W76PdJY |
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