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Power Bomberman 0.7.7c
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Jei
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Post#441  Posted: Mon Feb 01, 2016 1:12 pm  Reply with quote + 
AndyThePrince703 wrote:
I wonder if you can brought back Saturn Bomberman styled Wide Arena from Version 0.3.1 below, So One of Three Arena Sizes can be choosen. One is Saturn Bomberman's Wide and One is Hi-Ten Bomberman's Wide and One is Standard.

Thanks for posting; I will look into different arena sizes, but no promises here yet
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SaharatM
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Post#442  Posted: Fri Feb 05, 2016 6:32 am  Reply with quote + 
In Bomberman Generations there a Dodge battle mode where you only kick and punch a bomb! The bomb will continuously falling to field and it will show a blast range too!
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Jei
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Post#443  Posted: Fri Feb 05, 2016 3:14 pm  Reply with quote + 
Thanks for posting. As I've said a few times, different Battle game modes will be definitely looked into, but it does cause some design problems, so there is nothing definite on the matter yet. If they are in, Dodge Battles are in too.
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Abri
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Post#444  Posted: Sun Feb 07, 2016 12:35 pm  Reply with quote + 
Sorry about my bad english...

I played yesterday with 10 controllers in wide mode. That was amazing but we found some bugs :

- Sometimes we had crash/black screen between rounds, so we had to reboot the game & map again 10 controllers... :(

- Invincibility with the new louie on sudden death, get stuck in blocks which appear. Didn't tried with other louies.

I suggest to :
- change the setting of line bomb, maybe set an other button than second press A... ?
- set a little delay input for the blue glove, because sometimes we throw other people unintentionally.
- set the possibility to setup the kick (with the possibility or not to stop the bomb) and enable/disable the rebound between bombs.

I think that all people who played yesterday liked the games. :peace:  :peace:  :peace: 
It was really fun :happy: 
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Jei
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Post#445  Posted: Mon Feb 08, 2016 11:08 am  Reply with quote + 
Thanks for posting.
Abri wrote:
- Sometimes we had crash/black screen between rounds, so we had to reboot the game & map again 10 controllers... :(
- Invincibility with the new louie on sudden death, get stuck in blocks which appear. Didn't tried with other louies.

I'll look into these.
Abri wrote:
- change the setting of line bomb, maybe set an other button than second press A... ?

I'll see if I can sensibly rebind it to something else; I'm trying to avoid using more than 3 action buttons. Maybe C+A could work.
Abri wrote:
- set a little delay input for the blue glove, because sometimes we throw other people unintentionally.

This is something you just have to learn to cope with. Power Glove is a very powerful item. Optionally, you can just disable throwing other players altogether.
Abri wrote:
- set the possibility to setup the kick (with the possibility or not to stop the bomb) and enable/disable the rebound between bombs.

I'll look into these; not sure if stopping a kicked bomb will be toggle-able though.
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Abri
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Post#446  Posted: Mon Feb 08, 2016 2:00 pm  Reply with quote + 
In game_errors.txt, I have that, maybe it help you... ? We had the crash/black screen bug in FFA & team.

ERROR in
action number 1
of Alarm Event for alarm 0
for object scoreboard_obj:

Error in code at line 24:

x = panel_x[u] + panel_sx[u] + 12 + /*( global.battle_tagmatch == 0 ) **/ 12 * ( 5 - global.battle_matches ) + 24 * global.battle_trophies[u];
^
at position 6: Unknown variable panel_x or array index out of bounds


ERROR in
action number 1
of Alarm Event for alarm 0
for object scoreboard_obj:

Error in code at line 24:

x = panel_x[u] + panel_sx[u] + 12 + /*( global.battle_tagmatch == 0 ) **/ 12 * ( 5 - global.battle_matches ) + 24 * global.battle_trophies[u];
^
at position 6: Unknown variable panel_x or array index out of bounds
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Jei
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Post#447  Posted: Mon Feb 08, 2016 3:09 pm  Reply with quote + 
Thanks for the log, this helps.

btw. Try redownloading the game too, I think you might've missed a version update. I'll still look into this issue though.
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Abri
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Post#448  Posted: Mon Feb 08, 2016 4:12 pm  Reply with quote + 
I'm already in 0.5.3b

:veryhappy:  This error log is on the folder of 0.5.3b
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Bombergoomba
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Post#449  Posted: Mon Feb 08, 2016 10:43 pm  Reply with quote + 
Good afternoon, I would support the game with a suggestion, suggest that in the first 4 slots existed a power-up only assigned, one for the hearts, one for bombs, one for the fires, and one for speed, it makes me easier to picture in a screen capture altered.



If the quantities could be expressed so for example:

Limit Hearts: (1-9, Always)
Heart (1-9)

Limit Bombs: (1-8, MAX, Standard Size), (1-32 MAX, Wide Size)
Bomb down (1)
Bomb (2)
Tri Bomb (3-32)
Max Bomb (MAX)

Limit Fires: (1-8, MAX, Standard Size), (1-32 MAX, Wide Size)
Fire down (1)
Fire (2)
Tri Fire (3-32)
Max Fire (MAX)

Limit Speeds: (1-?, MAX, Always)
Speed down (1)
Speed (2)
Tri Speed (3-?)
Max Speed (MAX)

It would be easier to establish how many bombs, fires and speeds is assigned to each player occupying less slots, as in version 0.4.1, which was not formalized in version 0.5.1 onwards, will equip up to 9 hearts permit using more objects.

I would like to support it with more items, I hope these are useful possibly in version 0.6.1, I know these items take time for configuration, (Rome was not built in a day, but I hope a lot and was a great civilization), but if it's one of those, use them to their freedom.



Sure knows these items:
1. Dark Skull (Atomic Bomberman) (PC)
2. Demon (Bomberman 64 The Second Attack) (N64)
3. Antidote (Bomberman 2) (NDS)
4. Glasses* (No name well...) (Bomberman) (NDS)
5. Cherry Remote Control (Bomberman 64)
6. Pierce Remote Control (Super Bomberman) (SNES)
7. Key (Flight Battle Mode) (Bomberman) (NDS)
8. Cursed Key (Flight Battle Mode) (Bomberman) (NDS)
9. Star (Star Battle Mode) (Bomberman) (NDS)
10. Crown (Crown Naughty Battle Mode) (Bomberman) (NDS)
11. Full Bomb (?)
12. Full Speed (?)
13. Nuclear Explosion (Game Of Bombs, before Bombermine) (PC)

I have spoken to most of these, the item No. 1 check two curses the player, the item # 4 allows to see objects through the blocks, items # 9 and # 10 could be used in the future in another embodiment battle and item # 13 is very special, if his character died, it would cause an explosion of several tiles (if you have not played '' Game of Bombs '').

And finally I have a question, how many levels has the '' Speed '' in any normal phase, I have never calculated from that level of speed start and how I need to have it to the fullest.

I hope that you consider one of my proposals, and I hope to continue to improve his game, which is a great success, and forgive my English translation.

Thanks for your attention. :happy: 
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DemonLouie
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Post#450  Posted: Wed Feb 10, 2016 7:58 pm  Reply with quote + 
Hey! I like this game so far guys! :D

Just wanted to know the names of the two new Louies that I've gotten and liked in this game.

I wanted to know the name of both the robot Louie and the Bazooka Louie. They are awesome, I
have to know their names! :D
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Jei
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Post#451  Posted: Fri Feb 12, 2016 8:34 am  Reply with quote + 
Thanks for posting.
Bombergoomba wrote:
Good afternoon, I would support the game with a suggestion, suggest that in the first 4 slots existed a power-up only assigned, one for the hearts, one for bombs, one for the fires, and one for speed, it makes me easier to picture in a screen capture altered.

If the quantities could be expressed so for example:

Limit Hearts: (1-9, Always)
Heart (1-9)

Limit Bombs: (1-8, MAX, Standard Size), (1-32 MAX, Wide Size)
Bomb down (1)
Bomb (2)
Tri Bomb (3-32)
Max Bomb (MAX)

Limit Fires: (1-8, MAX, Standard Size), (1-32 MAX, Wide Size)
Fire down (1)
Fire (2)
Tri Fire (3-32)
Max Fire (MAX)

Limit Speeds: (1-?, MAX, Always)
Speed down (1)
Speed (2)
Tri Speed (3-?)
Max Speed (MAX)

It would be easier to establish how many bombs, fires and speeds is assigned to each player occupying less slots, as in version 0.4.1, which was not formalized in version 0.5.1 onwards, will equip up to 9 hearts permit using more objects.

I would like to support it with more items, I hope these are useful possibly in version 0.6.1, I know these items take time for configuration, (Rome was not built in a day, but I hope a lot and was a great civilization), but if it's one of those, use them to their freedom.

Sure knows these items:
1. Dark Skull (Atomic Bomberman) (PC)
2. Demon (Bomberman 64 The Second Attack) (N64)
3. Antidote (Bomberman 2) (NDS)
4. Glasses* (No name well...) (Bomberman) (NDS)
5. Cherry Remote Control (Bomberman 64)
6. Pierce Remote Control (Super Bomberman) (SNES)
7. Key (Flight Battle Mode) (Bomberman) (NDS)
8. Cursed Key (Flight Battle Mode) (Bomberman) (NDS)
9. Star (Star Battle Mode) (Bomberman) (NDS)
10. Crown (Crown Naughty Battle Mode) (Bomberman) (NDS)
11. Full Bomb (?)
12. Full Speed (?)
13. Nuclear Explosion (Game Of Bombs, before Bombermine) (PC)

I have spoken to most of these, the item No. 1 check two curses the player, the item # 4 allows to see objects through the blocks, items # 9 and # 10 could be used in the future in another embodiment battle and item # 13 is very special, if his character died, it would cause an explosion of several tiles (if you have not played '' Game of Bombs '').

And finally I have a question, how many levels has the '' Speed '' in any normal phase, I have never calculated from that level of speed start and how I need to have it to the fullest.

I hope that you consider one of my proposals, and I hope to continue to improve his game, which is a great success, and forgive my English translation.

Thanks for your attention. :happy: 

I've already covered special Battle Modes, fusion bombs and different quantity items before - the former might eventually happen, but until then these items are not happening; fusion bombs and full items probably won't happen.
I also talked about the Evil item, which will come eventually.
Ebola from Atomic Bomberman and Nuclear Explosion are okay ideas, might eventually consider them.
DemonLouie wrote:
I wanted to know the name of both the robot Louie and the Bazooka Louie. They are awesome, I
have to know their names! :D

They have no names right now. I identify all the louies by the colors with exception of the robot one.
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nadiya8040
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Post#452  Posted: Sat Feb 13, 2016 12:41 am  Reply with quote + 
Right Jaklub, I was wondering if you could show your fans a video of the preview of new version.
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DemonLouie
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Post#453  Posted: Sat Feb 13, 2016 11:57 pm  Reply with quote + 
Ah, ok.

I also made a little comic series:

http://demonlouie.deviantart.com/art/Louie-Chronicles-Chapter-1-Pg-9-590642429

Because I like those two Louie so much! X3

You guys don't mind if I drew them?
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Post#454  Posted: Tue Feb 16, 2016 9:10 am  Reply with quote + 
Thanks for posting.
AndyThePrince703 wrote:
Right Jaklub, I was wondering if you could show your fans a video of the preview of new version.

Patience
DemonLouie wrote:
Ah, ok.

I also made a little comic series:

http://demonlouie.deviantart.com/art/Louie-Chronicles-Chapter-1-Pg-9-590642429

Because I like those two Louie so much! X3

You guys don't mind if I drew them?

Okay, cool I guess
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Post#455  Posted: Wed Feb 17, 2016 4:18 pm  Reply with quote + 
Sorry for being late.
Bomber Chun of sprite is now complete.
Because now be busy, I think that also delayed the completion of the rest of the sprite. :cry: 

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Post#456  Posted: Wed Feb 17, 2016 4:24 pm  Reply with quote + 
Usatun wrote:
Sorry for being late.
Bomber Chun of sprite is now complete.
Because now be busy, I think that also delayed the completion of the rest of the sprite. :cry: 

Thank you for your continued support, please take your time if you need to. No need to rush, the next release will take a while.
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Post#457  Posted: Fri Feb 19, 2016 3:47 pm  Reply with quote + 
What news about black screen & invincibility louie bug ? :veryhappy: 
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Jei
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Post#458  Posted: Sat Feb 20, 2016 1:38 pm  Reply with quote + 
Abri wrote:
What news about black screen & invincibility louie bug ? :veryhappy: 

They are to be fixed in the next release
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Post#459  Posted: Sat Feb 20, 2016 5:41 pm  Reply with quote + 
Now you may have noticed that I really like the items and powerups Bomberman.

I want to show more items like these:



13. Nuclear Explosion (Game Of Bombs, before Bombermine) (PC)
14. Tri Bomb Down (?)
15. Tri Fire Down (?)
16. Tri Speed Down (?)
17. Multi Power Bomb (?)
18. Skullproof (Bomberman 2) (NDS)
19. Viewer fire* (It can rename) (Bomberman Generation) (GC)

The item # 13 will add a script, the item # 17 may leave only powerful bombs, rather than just a dangerous bomb, item # 18 is similar to '' Flameproof '' but this time avoided all skulls and curses during starting, and item # 19 in Dodge Battle inspire me (Bomberman Generation), help beginners to measure the bomb explosion by pointing pictures (Because their opponent know exactly the extent of the pump).

And it inspires me so much in this game, which made more alterations screen (Will my expectation versus reality in the possible version 071), I hope you like.

Finally, I suggest if you could define how louies should have in each game, and if you think you may have an option to adjust the amount of bombs, fires and speeds.

Thank you for your attention.

Spoiler:




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nadiya8040
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Post#460  Posted: Sat Feb 20, 2016 8:42 pm  Reply with quote + 
Remember this mode yet?
https://www.youtube.com/watch?v=Pr2SeLe5HZw (Which made in 2013)
You haven't finished working on Normal Mode so far.
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