Thanks for the report, released a fix (last one I can do this year).
Note that the previous version completely wrecked your trial.bin file, so if you want the characters without having to unlock them all over, do the Konami Code on the title screen. Apologies for the inconvenience.
Hey Jaklub, I'm loving this game. So glad you were able to add in choosing what bomber's start with. The menu surfing is much smoother now too!
I'm compiling a list of critiques and suggestions the same as last time, but I found a bug that I figured I ought report now.
I have no idea how to post a screenshot, but I'll do my best to explain. When watching the cosplay item in Item Help, the game crashes when the sumo dude's bomb explodes.
Bug Report:
___________________________________________
ERROR in
action number 1
of Draw Event
for object bomber_obj:
I'm not sure how this happened, but DF was hosting, I had joined, and DF added like 4 COMs into the game, I think. Not long after, I got this error on my end, but DF didn't get the error at all. I just chose to ignore it rather than terminate the game. Nothing seemed to be affected. Some time later, we started the match, though after some lag I desynched (this is probably our own problem, as we've had trouble with other games in the past).
Code:
ERROR in
action number 1
of Other Event: User Defined 0
for object oconflobby_obj:
Error in code at line 132:
if ( global.battle_stage == bstagedest[i,u] )
at position 36: Unknown variable bstagedest or array index out of bounds
ERROR in
action number 1
of Alarm Event for alarm 0
for object control_obj:
In script bomber_pick_item:
Error in code at line 8:
if ( argument0.disease > 0 && !global.battle_skullspread )
^
at position 17: Unknown variable disease
followed by this:
Code:
ERROR in
action number 1
of End Step Event
for object control_obj:
In script winner_check:
Error in code at line 15:
tr[team] = 1;
^
at position 9: Unknown variable team
Would you think about adding Momotaro, Princess Yasha and King Bonbi {They're all from Momotaro Densetsu} that they appeared on Hi-Ten Chara-Bom.
They could be added if there were sprites for them, but they remain low priority I guess. Bomberman characters usually make better additions, and Hudson has better franchises to cover.
They could be added if there were sprites for them, but they remain low priority I guess. Bomberman characters usually make better additions, and Hudson has better franchises to cover.
In Item Help, playing the demonstration for the Cosplay item will give this error right when the bomb is supposed to explode:
Code:
ERROR in
action number 1
of Draw Event
for object bomber_obj:
Trying to draw non-existing sprite.
I also got the same error Plasma Catgirl had:
Code:
ERROR in
action number 1
of Other Event: User Defined 0
for object oconflobby_obj:
Error in code at line 132:
if ( global.battle_stage == bstagedest[i,u] )
^
at position 36: Unknown variable bstagedest or array index out of bounds
Me hosting, a friend joined, the error happens to my friend when i switch the stage to wide stage, or if he joins when i have already selected a wide stage.
Unlike Plasma Catgirl, when my friend clicked ignore the error just showed up again and he was disconnected, and was forced to close the game.
Unrelated, I get some small but frequent slowdown when playing, regardless of mode or number of players, both offline and online, didn't happen in previous version.
My pc is a real toaster(single core cpu, geforce 9800gt, 2gb ram), but it should be more than enough to play this with no slowdown i guess.
Other than that, awesome job, the menus are a great improvement over previous versions, and the game somehow feels nicer.
Very good job, the menus are more successful and it's easier to select stage variations now, very nice to have the option "Stage select between match", and also online mode up to 12 players, thank you for your great work.
However, I still have the problem of the configuration of Xbox controllers that do not register correctly in "config.ini" (the numbers of the controller are not considered), I don't know if you had the time to look the problem.
In Item Help, playing the demonstration for the Cosplay item will give this error right when the bomb is supposed to explode:
I also got the same error Plasma Catgirl had:
Me hosting, a friend joined, the error happens to my friend when i switch the stage to wide stage, or if he joins when i have already selected a wide stage.
Unlike Plasma Catgirl, when my friend clicked ignore the error just showed up again and he was disconnected, and was forced to close the game.
Unrelated, I get some small but frequent slowdown when playing, regardless of mode or number of players, both offline and online, didn't happen in previous version.
My pc is a real toaster(single core cpu, geforce 9800gt, 2gb ram), but it should be more than enough to play this with no slowdown i guess.
Other than that, awesome job, the menus are a great improvement over previous versions, and the game somehow feels nicer.
Thanks for the reports, both errors have been fixed for the next release.
There weren't too many radical changes in the engine in this version, so I am not very sure about the slowdown part. I'll do some optimizations in the next build, but for now, try increasing the process priority of the game and turn off unnecessary resource-eating programs. Also, GM has a weird bug where having a gamepad connected can cause constant slowdown; restarting the game helps with that.
BLADEMASTERZ6 wrote:
Very good job, the menus are more successful and it's easier to select stage variations now, very nice to have the option "Stage select between match", and also online mode up to 12 players, thank you for your great work.
However, I still have the problem of the configuration of Xbox controllers that do not register correctly in "config.ini" (the numbers of the controller are not considered), I don't know if you had the time to look the problem.
Controller support has been improved in this version, but gamepad numbers aren't saved - players sharing the gamepad name get the numbers depending on their position after reloading the game (e.g. players 2 and 5 will get pads 1 and 2 respectively). I can tweak that.
I don't fancy myself a spriter but I've got a WIP Wario sprite sheet because Wario crossed over with Bomberman once or twice before.
I know this is a little bottom of the barrel but I thought Wario should go toe to toe with Bomberman again (since I don't think Bomberman will be making it to Super Smash Bros. for the time being) so I started working on this.
If anyone wants to make any improvements, changes, or anything feel free to do so as I give you full permission to.
I don't fancy myself a spriter but I've got a WIP Wario sprite sheet because Wario crossed over with Bomberman once or twice before.
I know this is a little bottom of the barrel but I thought Wario should go toe to toe with Bomberman again (since I don't think Bomberman will be making it to Super Smash Bros. for the time being) so I started working on this.
If anyone wants to make any improvements, changes, or anything feel free to do so as I give you full permission to.
I don't fancy myself a spriter but I've got a WIP Wario sprite sheet because Wario crossed over with Bomberman once or twice before.
I know this is a little bottom of the barrel but I thought Wario should go toe to toe with Bomberman again (since I don't think Bomberman will be making it to Super Smash Bros. for the time being) so I started working on this.
If anyone wants to make any improvements, changes, or anything feel free to do so as I give you full permission to.
Thanks, that'd make a pretty damn amazing addition IMO. I'd suggest to "soften" the edges through shoving darker pixels in the corners of the outlines and try to make the shading a tad more detailed (this might sound weird, but for example Wario's butt begs for something more than a single row of darker pixels at the bottom).
Very good job, the menus are more successful and it's easier to select stage variations now, very nice to have the option "Stage select between match", and also online mode up to 12 players, thank you for your great work.
However, I still have the problem of the configuration of Xbox controllers that do not register correctly in "config.ini" (the numbers of the controller are not considered), I don't know if you had the time to look the problem.
Controller support has been improved in this version, but gamepad numbers aren't saved - players sharing the gamepad name get the numbers depending on their position after reloading the game (e.g. players 2 and 5 will get pads 1 and 2 respectively). I can tweak that.
It would be great if you could tweak that, I tried with 2 players, gamepad 1 is always the player 1, but I not find with what gamepad is player 2,
and when I select MAN for a player and no gamepad is corresponding, unable to move, or to return , the only solution is to close the window,
so it is difficult to find out what controllers goes with which player.
1000 Ping Man wrote:
I don't fancy myself a spriter but I've got a WIP Wario sprite sheet because Wario crossed over with Bomberman once or twice before.
I know this is a little bottom of the barrel but I thought Wario should go toe to toe with Bomberman again (since I don't think Bomberman will be making it to Super Smash Bros. for the time being) so I started working on this.
If anyone wants to make any improvements, changes, or anything feel free to do so as I give you full permission to.
Great idea, I loved Wario Blast on Game Boy, and it will bring a delirious touch.
I've finished the sprite sheet for Wario after on and off work, video games are distracting.
I'm not super proud of how some of them turned out, mostly the left and right facing sprites, but I mentioned I'm not the greatest spriter.