BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
Power Bomberman 0.7.7c
[Replies: 895]  [Views: 1111364]
Users browsing this topic: 6 Guests
Page: Previous  1, 2, 3 ... 14, 15, 16 ... 43, 44, 45  Next
Reply to Topic  BombermanBoard Forum Index -> Clones & Projects
Users watching this topic: 32  
Author Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#281  Posted: Fri Sep 11, 2015 7:54 pm  Reply with quote + 
Thanks for posting.
BombermanFan wrote:
hey Jaklub, when its the next version going to release? Thanks :happy:  PS: i am so excited for this next release! :veryhappy: 

It will be out when it's done, I cannot give any definite dates yet.
BombermanFan wrote:
and can you please make the music of the next version a little bit more loud? and make the sound effect of getting power ups in version 0.5.1 not so loud , because the power up sound effect for some reason hurts my ear a little bit, Thanks! :veryhappy: 

The volume of the sounds has been tweaked and some of them are blocked from being played more at once at a time, so this issue should be remedied.
BombermanFan wrote:
do you can also put the word "Start!" except of "Come on!"? and did you can also make the word "Start!" like go flying out of the screen like in Bomberman Party Edition? when everytime you pass the loading screen it sings music and says "Ready" and the letters flip and say "Start" and the letters from the word ''Start" fly out of the screen, did you can put that? Thanks! :veryhappy: 

There will eventually be a new effect as non-sprited fonts are being phased out.
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
James McKigney
Bomberbie

Status: Offline

Joined: 27 Dec 2013
Posts: 13
Post#282  Posted: Tue Sep 29, 2015 2:08 pm  Reply with quote + 
Greetings Jaklub. I am going to code my own Bomberman Clone with all sorts of features along with some features inspired by your work. You know, the many variants in the stage, the 12 player Wide battle games, and it will be on Libretro. So can I learn coding and make this competitor? It will be named "Dyna Blaster."
Back to Top
View user profile Send Private Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#283  Posted: Tue Sep 29, 2015 3:01 pm  Reply with quote + 
Thank you and well, I won't prevent you from doing it, why would I
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
James McKigney
Bomberbie

Status: Offline

Joined: 27 Dec 2013
Posts: 13
Post#284  Posted: Sat Oct 03, 2015 12:58 pm  Reply with quote + 
However, I am learning Python and I am going to develop My Dynablaster on Python along with making the game's equivalent of Doom's "Where's All the Data" system abbreviated WAB or "Where's All the Bomberman.
Back to Top
View user profile Send Private Message
Plasma Bomber
Board Admin

Status: Hidden

Joined: 09 May 2005
Posts: 1573
Post#285  Posted: Sat Oct 03, 2015 1:25 pm  Reply with quote + 
You could just start your own topic if you are making a game of your own.

It's not like Jaklub owns Bomberman or something and will stop you from making another clone. He is just a cool and sexy guy who is making an awesome fangame.
Back to Top
View user profile Send Private Message
BlueFire4101
Bomberman

Status: Hidden

Joined: 14 Feb 2010
Posts: 386
Post#286  Posted: Sat Oct 03, 2015 1:30 pm  Reply with quote + 
Plasma Captain wrote:
It's not like Jaklub owns Bomberman or something and will stop you from making another clone. He is just a cool and sexy guy who is making an awesome fangame.

Stop stalking other cool and sexy people.
Back to Top
View user profile Send Private Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#287  Posted: Wed Oct 07, 2015 4:13 pm  Reply with quote + 
Plasma Captain wrote:
You could just start your own topic if you are making a game of your own.

It's not like Jaklub owns Bomberman or something and will stop you from making another clone. He is just a cool and sexy guy who is making an awesome fangame.

oh stop, you're making me blush~
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
BombermanFan
Bomberbie

Status: Offline

Joined: 09 Jun 2015
Posts: 17
Post#288  Posted: Sat Oct 10, 2015 1:42 pm  Reply with quote + 
hey Jaklub, i think you forget to put one other effect that the skull power up had, it was the one that makes you teleport to some other Bomber's place randomly and the Bomber that you teleported to, he or she teleport to your place that you was before, so i think that is the only one that you forgot. Thanks :veryhappy: 
Back to Top
View user profile Send Private Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#289  Posted: Sat Oct 17, 2015 5:10 pm  Reply with quote + 
BombermanFan wrote:
hey Jaklub, i think you forget to put one other effect that the skull power up had, it was the one that makes you teleport to some other Bomber's place randomly and the Bomber that you teleported to, he or she teleport to your place that you was before, so i think that is the only one that you forgot. Thanks :veryhappy: 

I hate that thing, so I'll consider.

Also from the common ones there is no bomb diarrhea. Yet. Maybe.
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
Someone64
Bomberdude

Status: Offline

Joined: 29 Aug 2013
Posts: 84
Post#290  Posted: Sun Oct 18, 2015 9:23 am  Reply with quote + 
What? I thought there was already bomb diarrhea. Or maybe you're talking about constipation? I can't quite remember.
Back to Top
View user profile Send Private Message
AaronHorn
Bomberbie

Status: Offline

Joined: 07 Sep 2015
Posts: 3
Post#291  Posted: Sun Oct 18, 2015 7:16 pm  Reply with quote + 
that looks pretty good! Can't wait in till the further development. :star: 
Back to Top
View user profile Send Private Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#292  Posted: Tue Oct 20, 2015 3:04 pm  Reply with quote + 
Someone64 wrote:
What? I thought there was already bomb diarrhea. Or maybe you're talking about constipation? I can't quite remember.

Constipation (not being able to set bombs) is already in, diarrhea (setting bombs uncontrollably) is not.
AaronHorn wrote:
that looks pretty good! Can't wait in till the further development. :star: 

Thanks
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
BombermanFan
Bomberbie

Status: Offline

Joined: 09 Jun 2015
Posts: 17
Post#293  Posted: Wed Nov 11, 2015 5:27 am  Reply with quote + 
Hey Jaklub, are you going to make a trailer for the other version of this Game? Thanks! :happy:  PS: please make one( that would make me more and more excited).
Back to Top
View user profile Send Private Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#294  Posted: Thu Nov 19, 2015 2:46 pm  Reply with quote + 
I'll probably set something up when I prioritize the game reaching wider audience
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
Abri
Bomberbie

Status: Offline

Joined: 03 Dec 2015
Posts: 8
Post#295  Posted: Thu Dec 03, 2015 4:30 pm  Reply with quote + 
Sorry about my bad english...

This game is just amazing ! I think that is the best multiplayer bomberman. It would be great to have a map editor and other theme maps. ^^
Quote:
Quote:
EDIT: you think using a power glove to throw someone into a 1 ton to instakill him is unbalanced? It can be annoying sometimes but I think that's how it's supossed to be.

Using Power Glove to throw enemies into pressure blocks in order to eliminate them should work here and it has been the case in every 2D Bomberman game I know where you could try that. If you couldn't defeat opponents this way, it might have been a bug.

Maybe but in some bomberman you can't throw ennemies with that glove. I think it would be great to be able to disable (or set up) this feature. Or just maybe add 1 new item like an other glove ?
I don't like to win or lose with an enemy throw...too easy to kill someone or to be killed. :shifty: 

Can we have the possibility to have an empty map without items but with a config option before the round to set what items are already activate.


Last edited by Abri on Fri Dec 04, 2015 3:05 pm
Back to Top
View user profile Send Private Message
Plasma Bomber
Board Admin

Status: Hidden

Joined: 09 May 2005
Posts: 1573
Post#296  Posted: Fri Dec 04, 2015 9:11 am  Reply with quote + 
I concur on the matter of throwing enemies. It is far too easy to kill someone by throwing them onto a pressure block that has already landed, and it doesn't even make logical sense. Bomberman is a game about timing and strategy. One-step kills throws that out the window (no pun intended), and in my opinion should be mainly reserved for map gimmicks.
Back to Top
View user profile Send Private Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#297  Posted: Fri Dec 04, 2015 3:09 pm  Reply with quote + 
Thanks for replying. I acknowledge the issues with cheaping out using Power Glove during sudden death sequences, so I decided to make it an option to toggle between not being able to carry players at all, being able to do so only before Hurry Up activates or at all times.

Here's a clip from 0.5.1, showing complete menu revamp, improved AI and a bunch of other things; watch in 60fps, it just looks better
https://www.youtube.com/watch?v=y1qhh4Xu23s
There is more of stuff to come, so stay tuned
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
Abri
Bomberbie

Status: Offline

Joined: 03 Dec 2015
Posts: 8
Post#298  Posted: Fri Dec 04, 2015 4:24 pm  Reply with quote + 
Really nice work Jaklub ! :)

Don't know how to explain in english but I have read it on bomberman wiki and I like it :

"If a "diseased" player touches another player, one of two things can happen, depending on the game: the other player will also get the same disease, or the disease will be transferred over to the other player."

^^
Back to Top
View user profile Send Private Message
Plasma Bomber
Board Admin

Status: Hidden

Joined: 09 May 2005
Posts: 1573
Post#299  Posted: Fri Dec 04, 2015 9:34 pm  Reply with quote + 
It's so pretty!

That is... an absurd amount of options, which is really cool.

As always, the AI looks much better than anything Hudson Soft ever made.

This new stage trap is interesting too.

@Abri: In the latest video, it looks like that will be selectable through the "Skull Interaction" option. Which is very neat.
Back to Top
View user profile Send Private Message
Azure
Bomberbie

Status: Offline

Joined: 25 May 2014
Posts: 14
Post#300  Posted: Sat Dec 05, 2015 7:30 pm  Reply with quote + 
Looks great! The menus look really slick now. Can't wait to see more!
Back to Top
View user profile Send Private Message
Display posts from previous:   
Reply to Topic  BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00
Page 15 of 45 Page: Previous  1, 2, 3 ... 14, 15, 16 ... 43, 44, 45  Next

 
Jump to: 


Total Time: 0.2190s
Index - Back to Top