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From Topic: Power Bomberman 0.7.7c
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Someone64
Bomberdude

Status: Offline

Joined: 29 Aug 2013
Posts: 84
Post#416  Posted: Wed Jan 20, 2016 3:47 am  Reply with quote + 
Reappearing soft blocks are sorta already a thing in the stone garden stage.

Also, to add to that list, there's a stage with trap doors that work like warp portals but are consistent and sort of retain the velocity of what was thrown in (so throwing a bomb directly into it would make the bomb fly out of the other trap door with the same strength and proper direction) and walking over the trapdoors fast enough will prevent you from falling in.

Game modes:

Stars: from hardball; bombing each other causes stars to fly out of opponents and finishing the round with the most of them makes you win. Everyone has infinite lives and getting hit while having stars will cause them to lose stars equal to the amount that flies out.

Timer: getting bombed will give you a timer. Bombing opponents exetends your timer and gives them a timer. Touching opponents will tag them and give them your timer. If both opponents have a timer they will just swap timers.

Problem with both of these modes is that they rely hitting opponents with explosions a lot and would require a higher chaos factor since a lot of the time in normal matches you can have AIs not dying all the way to the end of sudden death. I guess part of the reason for that also is that AIs don't really take advantage of having massive amounts of bombs and speed the way Hardball opponents do (they lay bombs all over the grid in a neat pattern as fast as their speed ups allow).
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