BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
BombermanBoard Forum Index -> Clones & Projects
Viewing Single Post
From Topic: Power Bomberman 0.7.7c
Author Message
dylstew
Bomberbie

Status: Offline

Joined: 12 Dec 2015
Posts: 16
Post#413  Posted: Tue Jan 19, 2016 2:14 pm  Reply with quote + 
This new version is awesome! You're the best Jaklub :D.

I've still yet to try out online mode, but that was my most anticipated feature. It seems like my request for the tons of items in the middle (and another with them on the outside) gimmick made it in? :3.

I've just loaded every variant and quickly listed which gimmicks are in the game so I won't have to search much if I want a specific one. I can just ctrl f. https://www.reddit.com/r/Longpostdumps/comments/41pkag/power_bomberman_stage_list/

Here's some things I haven't seen (you probably know of them), just as a list. I checked the Turbografx, Super Nintendo, and main DS Games. I might check some other emulatable games in the future.


Super Bomberman 1:
- Regular Pipes, from Stage 6. I've only seen them in Wide mode for some reason? Or am I mistaken? Don't care much for it, but it wouldn't be too hard to put in.

- The lawn mowers, from Stage 8. They come from the top and go to the bottom, they cut away the soft blocks on the way and if there's bombs they shove them around with them. They're kinda cool, but I don't mind missing 'em that much.

(P.S. Also, there's jump pads that work differently from the trampolines in Power Bomberman, just noting)

Super Bomberman 2:

- Slippery Ice, From stage 2 This one also has a specific style of warp holes that's hard to explain, which are fun too. Slippery Ice would be great!

- Oil Lines from stage 4. If a bomb explosion touches the line of oil, it will also catch on fire for a moment. I'd really like this one to make it in!

- A variant on the roof's that obstruct the view in which they switch between see through and solid like in stage 5. Eh, too subtle, unimportant.

- Instant colored portals like in stage 6. There could even be a variant where the portal only works on a bomb's explosion. I actually find my variant a more interesting one.

- A conveyor belt variant with a button that allows you to change it's direction, from stage 8. Stopping the belt already seems to be in PB, although it's done in a different manner. Subtle one.

- Jumping + reappearing soft blocks from stage 10. In this stage, everyone gets a jump button, allowing them to hop around over all the hard and soft blocks. Meanwhile, mushrooms(the soft blocks) can grow back after being destroyed. Sounds like it'd be a bit hard to add the jumping but this stage was a super fun black sheep. Could at least go for re-appearing soft block's, I like them.

Super Bomberman 4:

- Rolling Balls (Stage 3). Two ball thing's roll across the map, and when they touch you you lose items. Okay I guess.

- Being able to fall off a cliff (stage 4). It takes a while before you fall off. Eeeh. Could be put on one of the Out of Touch level's.

- I've never actually played it but I read there's a hidden stage in which a flag spawns which you can carry, and if your flag is bombed you will also die. Not sure how that would play out at all?

Super Bomberman 5:

- Also never played it, but Hidden Stage 11 has warps around the border, as opposed to in the map itself. Could be a nice variant.

Bomberman DS/Land Touch:

- Spikes. Hard Blocks are replaced by blocks you can walk on. However, spikes will come out at certain times. I'd love to have this one.

- The Inferno Stage. This is the one where there are only soft blocks. I like this one just because it messes with the very fundamentals of Bomberman.

- Mystery. You can't know what items you get. Eh.

- Game mode: Crown race. Just...Get to the crown spot, and you win. Would only really work on wide, and everyone spawning on one side, as this is made with starting at the bottom of the bottom DS screen in mind. Still, it's kind of a lame mode but it might be fun in practice? I don't really remember playing it.

- Game Mode: Blocks (King of the Hill). Your explosions will color the ground. Cover as much of the ground with your color. Eh. There's even a zombie version where you can't die.... We're not going to add game modes in the near future anyways, right?

- Bom Bom has 1 tile bomb spawning blocks, as opposed to the big one in the middle we have now. Subtle difference, doesn't matter much.

Bomberman DS 2/Touch 2 (I'd need to get my two DS's and put Bomberman 2 on a flashcart and the real bomberman 2 on the other DS to test what the versus mode has to offer, soo not touching that one):

Game Mode: Stars. Just, collect stars. No.

Game Mode: Escape. Don't remember what this one was, sounds pretty lame.
Back to Top
View user profile Send Private Message
BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00 (DST+1)

Jump to: 


Total Time: 0.1704s
Index - Back to Top