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From Topic: Power Bomberman 0.7.7c
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Azure
Bomberbie

Status: Offline

Joined: 25 May 2014
Posts: 14
Post#387  Posted: Wed Jan 13, 2016 12:29 am  Reply with quote + 
Played a whole bunch tonight with my game night group. Had a whole lot of fun. We did 4 vs 4 battles with us against Hard COMs (we got wrecked) and we experimented with the handicap items. We played a 3 vs 1 mode where the single player starts with a bunch of flame and bomb items and starts with a mecha louie. It was a pretty awesome asymmetric experience.

One issue we did have was that we can't alter the items of stages when R variant has been selected. I could see how their might be some design issues that prevented you from implementing it, but I think it would be pretty nice if you could get it to work.

Lastly, I'm going to bring up an idea from a year and a half ago that I thought you were going to implement. It was the idea of a random item that could become anything on the entire item list. After a few maps tonight we ended up turning off a lot of the stronger items because they're just so powerful, which is a real shame because there are a lot of cool items. The idea behind a random item is that we can have a chance to see the crazy items without having to commit to seeing something super strong like the shield showing up every round. Just my 2 cents.
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