BombermanBoard Forum Index BombermanBoard
Bomberman Community
 
 Search Forum   Member List   Chat / Chat Log 
 Control Panel   Private Messages   Register   Log in 
BombermanBoard Forum Index -> Clones & Projects
Viewing Single Post
From Topic: Power Bomberman 0.7.7c
Author Message
Jei
Bomberman

Status: Offline

Joined: 20 Sep 2009
Posts: 290
Post#386  Posted: Mon Jan 11, 2016 8:40 pm  Reply with quote + 
Bombergoomba wrote:
Power Bomberman is amazing the work you've done, it's the game that has more loved in this genre.
I think that before making new game modes, you should do something more simple, like making new stadiums, may at some future these will put them in new game modes, and there are interesting proposals.
We must appreciate that Jaklub you have done too much, and I would not want you to be very depressed by so many ideas that exists in this page.
I would help in any way, so I hope to take some objects into account:
Bomberman World (Arcade)
Should be objects that give you 3 bombs, or 3 flames.
https://www.youtube.com/watch?v=eHZbiroAeqw
Baku Bomberman 2 (N64)
The skull makes you almost always take a negative effect on the player, the demon object does give them a negative effect to all players.
https://www.youtube.com/watch?v=l2kgFgBGrPE
And as a final recommendation, players should only be cured if a skull grab an antidote, and not with any other object.
I hope not to have also bothered, and excuse my translation from Spanish to English.
Thank you.

Thanks for posting. I like the triple-quantity items; they are easy to implement and can give battles a nice twist. A negative item affecting everyone might get in eventually; there was one in Saturn Bomberman too. Not sure about Antidote, IMO altering the universal healing mechanic for it would be too game changing and unlike other Bomberman games.
Thanks for the sprites as well, I'll use them.
_________________
Power Bomberman -- Discord
Back to Top
View user profile Send Private Message
BombermanBoard Forum Index -> Clones & Projects All times are GMT-5:00 (DST+1)

Jump to: 


Total Time: 0.1580s
Index - Back to Top