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Joined: 09 May 2005 Posts: 1571
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#3 Posted: Sat Nov 08, 2014 4:51 pm |
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I'm working on a game with an open world map. The quadrants are themed in such a way that hopefully it should be clear which are likely more difficult. But, for the sake of curiosity, and to make it more intuitive, I wanted to get a feel for which direction players would most likely go regardless of such a variable.
I've collected some other results via Facebook. The results altogether are... interesting so far. I welcome more input on the matter, for anybody else out there reading this. And thanks, Reggie, and whomever the other voter was; your input is valuable. |
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