Bomberjack
Status: Offline
Joined: 12 Dec 2004 Posts: 822
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#7 Posted: Wed Apr 28, 2010 11:16 am |
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I'm also okay with 2.5D games. Kirby 64 is amongst my favorite games for the N64, possibly amongst my all time list too. I'm not sure if a game like DKC would really count as 2.5D, but I won't argue on that.
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Yeah, Kirby 64 was excellent, though I still prefer superstar. I don't know why you couldn't consider DKC 2.5D, I don't see much difference between manually splitting the things into sprites after their render process and having your 3d engine automatically split them out into surfaces for view on your camera. It's more or less the same process, just in one case it's done by hand and the other case it's done by your computer. It's somewhat an oddball title though, pre-rendered 3d didn't really last for long on consoles.
In general, I actually prefer SNK fighting games over Capcom ones. The main reason for that is because I can actually make the character do what I want him/her to do without much struggle. I find Capcom ones to be difficult for some reason and I can only do the quarter-circle motion-based moves usually in Capcom fighting games. |
Yeah, I prefer them too generally, other then priory mentioned SSF2T gets alot of my play. I prefer the 4 button layout too over long play times, I never could get my fingers around the 6 button layout comfortably, meaning while my arcade machines hybrid layout covers both, I tend to prefer the SNK side on it. Plus I kindof like the odder, less popular fighters, like say last blade 2. |
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